Fight Night Round 4 (Xbox 360)

Sticks will indeed hurt you -- analog sticks, that is -- in EA Sports' latest.
6/30/2009 4:35 PM | 6 Comments | Page 3 of 3

What's Hot: Looks terrific; Revamped controls; Somewhat slower load times; Greater emphasis on counter-punching

What's Not: Slow pace (far too slow for the average gamer); Like all EA Sports games, there are some counterintuitive menus; Frustratingly difficult (even on the medium skill setting); Obscure training mini-games; Feels too random at times
Try It!
Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Legacy Mode is basically a more robust version of the original Career Mode. Create your unknown pugilist, then jab your way through the higher-ranked opponents. Pick your opponent, pick your fight date on the calendar, then schedule your training sessions. You're typically allowed one training session per month. If you want, or need, an extra session before your next fight, make sure the fight is at least two months off.

Overall, fights feel more exciting this year, mostly because the action constantly seesaws. Momentum is constantly shifting. The game has two gears: Either I'm getting hurt and I'm in trouble; or my opponent is getting hurt and he's in trouble. Usually both things happen multiple times each round.

Fight Night Round 4 for Xbox 360 review
You look terrific in teal. It really brings out your eyes.
This is exciting. But, unfortunately, it also feels terribly random. Sometimes I stun my opponent and have him reeling around the ring, and I won't understand why or how I accomplished what I did. Sometimes he stuns me, and I'll be reeling, and I won't understand why or how he did what he did.

It's that bit of gray area, that whiff of vagueness, that finally makes the action in Fight Night Round 4 feel like you're watching a really great fight instead of fighting a really great fight. That occasional randomness takes me away from the game; it takes me out of the ring.

This pains me with a brand of hurt that all gamers are far too familiar with. I'm trying earnestly to participate and believe here; I'm working hard to be convinced by this fiction. And the fiction in Fight Night Round 4, in small and large ways, winds up letting me down.

This review is based on a retail copy of the Xbox 360 game provided by the publisher.
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Comments

  • Pete W
    Pete W

    7/2/2009 6:32:05 AM

    Enjoying this game but I agree it doesn't feel like the great leap forward I'd hoped for. My main problem with it is the counter-punching system just doesn't feel right. You get the most points to use in between rounds by countering a lot, and the AI always seems to benefit more from this (although this may be me just not being good enough yet). The countering system means I've had to change my boxing style to effectively become an infighter (to make the most of counters) when I want to play a jab-and-dodge outfighter - that frustrates me.

    Reply »
  • robert preece
    robert preece

    7/1/2009 8:50:31 PM

    I definitely agree about the seeming randomness of stunning your opponent or being stunned. My other big problem with the game is how hard it is to level up your stats. I have reached a point in my career where after starting 13(12)-0 i cannot beat any of the fighters ranked around me. It is so frustrating!! Oh and one other little gripe, the year end awards are completely random. no rhyme or reason whatsoever

    Reply »
  • JasonMcMaster

    7/1/2009 9:52:10 AM

    At first, I kind of hated this game. All sorts of irritating game mechanics and the controls gave me fits. Then, after cursing it and setting it down for a while, I came back to it and it kind of clicked. I dunno, I started getting knockouts and really destroying the other fighters. I began looking at my strategy in the game as just that - a strategy. If I stick to my plans and don't go wild, I normally win and it's usually by knockout. Just have to pick your moment.

    That said, I kind of agree that the pace may be a bit slow for the average sports fan that's used to the ESPN highlights, etc, but I like it that way. Feels more authentic.

    Reply »
  • JoshMoore
    JoshMoore

    7/1/2009 3:16:23 AM

    @ScottJones:

    Yeah definately. I think we were both spoiled by Fight Night Round 3. It did pretty much everything right, and when I'm 15 fights into my career in number 4, and I have yet to even record a knockout on a fighter, I totally feel disconnected from the experience. It's a good game, but it's kind of hollow once the initial coat of gloss wears off.

    I think you absolutely hit it right on the head.

    Reply »
  • ScottJones
    ScottJones

    6/30/2009 11:25:57 PM

    And I'm with you, Josh. I'll probably also lose a great many hours of sleep to the game, but it's still not quite the above-beyond iteration I was hoping for. Then again, maybe my expectations were too high. I feel so close to this game that it's hard to judge it objectively.

    Reply »
  • JoshMoore
    JoshMoore

    6/30/2009 7:59:33 PM

    You know I think I am with you on this one. That being said, It's already robbed me of many hours of sleep I probably shouldn't be losing, and will likely continue to do so.

    Reply »

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