Fight Night Round 4 (Xbox 360)

Sticks will indeed hurt you -- analog sticks, that is -- in EA Sports' latest.
6/30/2009 4:35 PM | 6 Comments | Page 2 of 3

What's Hot: Looks terrific; Revamped controls; Somewhat slower load times; Greater emphasis on counter-punching

What's Not: Slow pace (far too slow for the average gamer); Like all EA Sports games, there are some counterintuitive menus; Frustratingly difficult (even on the medium skill setting); Obscure training mini-games; Feels too random at times
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Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Height and reach are also bigger factors in Round 4 than they have been previously. Fighting against a guy with longer arms and quicker feet? If you want a chance to win the fight, you'll have to get on the inside, work the body to slow him down.

In Round 4, you earn points during the round, depending on how well you're performing. Example: You're awarded five points for stunning an opponent, 12 points for landing more than 60 percent of your punches, etc. Between rounds, you can either spend those points replenishing your stamina, health or damage; or you can table them, saving them for the next round.

Fight Night Round 4 for Xbox 360 review
"Son, you're dropping your left hand. And you're in dire need of a decent haircut."
The cold-compress/cut-cleaning mini-game from Round 3 has been replaced. This makes me sad. I miss having to decide if I should reduce swelling or patch up a cut. There was more immediacy in the previous game's mini-game. There was also a greater sense of consequence, of having to make a crucial decision.

Case in point: If I couldn't see out of my left eye -- because I'd neglected to heal it properly -- I'd not only have trouble throwing punches with my left hand; I'd also have trouble stopping my opponent's punches to my left side. Vice versa, if I peppered the left side of my opponent's face, I knew that by the later rounds his left eye would more than likely be closed up, and I'd be able to go to his left side to either start or finish combos.

It sounds gruesome, but it was exciting, and more credible. The corner is an important place during fights. There's an intimacy there between men that you don't often see. A man talking to his fighter, and the way he touches his face, almost always looks like a father talking to his son, advising him, telling him what to do to overcome adversity.

Fight Night Round 4 for Xbox 360 review
Nice boobs, man.
The new points-based healing system has none of that. It feels more removed and impersonal; it's one of those classic EA Sports moments where they've changed something, made it different only for the sake of being different.

Teddy Atlas and Joe Tessitore do a terrific job of calling the fights. But like a senile old man, Tessitore pronounces almost every fight a "classic." And Atlas keeps going back to the same metaphors again and again. If I hear the "At the end of the dark hallway is a room; you don't want to go into that room" story one more time, I'm going to start turning over furniture.

Less excusable is that after four iterations, the game's menus are still painfully counterintuitive. Do I Create A Boxer? Fight Now? Or, do I go directly to Legacy Mode? (Answer: Legacy Mode. Create A Boxer is a dead end, which I came to realize only after wasting 20 minutes fussing with stats for "Kid Jones." The fighter you build in Create A Boxer can't be used in Legacy Mode.) More clarity would be nice next time.

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Comments

  • Pete W
    Pete W

    7/2/2009 6:32:05 AM

    Enjoying this game but I agree it doesn't feel like the great leap forward I'd hoped for. My main problem with it is the counter-punching system just doesn't feel right. You get the most points to use in between rounds by countering a lot, and the AI always seems to benefit more from this (although this may be me just not being good enough yet). The countering system means I've had to change my boxing style to effectively become an infighter (to make the most of counters) when I want to play a jab-and-dodge outfighter - that frustrates me.

    Reply »
  • robert preece
    robert preece

    7/1/2009 8:50:31 PM

    I definitely agree about the seeming randomness of stunning your opponent or being stunned. My other big problem with the game is how hard it is to level up your stats. I have reached a point in my career where after starting 13(12)-0 i cannot beat any of the fighters ranked around me. It is so frustrating!! Oh and one other little gripe, the year end awards are completely random. no rhyme or reason whatsoever

    Reply »
  • JasonMcMaster

    7/1/2009 9:52:10 AM

    At first, I kind of hated this game. All sorts of irritating game mechanics and the controls gave me fits. Then, after cursing it and setting it down for a while, I came back to it and it kind of clicked. I dunno, I started getting knockouts and really destroying the other fighters. I began looking at my strategy in the game as just that - a strategy. If I stick to my plans and don't go wild, I normally win and it's usually by knockout. Just have to pick your moment.

    That said, I kind of agree that the pace may be a bit slow for the average sports fan that's used to the ESPN highlights, etc, but I like it that way. Feels more authentic.

    Reply »
  • JoshMoore
    JoshMoore

    7/1/2009 3:16:23 AM

    @ScottJones:

    Yeah definately. I think we were both spoiled by Fight Night Round 3. It did pretty much everything right, and when I'm 15 fights into my career in number 4, and I have yet to even record a knockout on a fighter, I totally feel disconnected from the experience. It's a good game, but it's kind of hollow once the initial coat of gloss wears off.

    I think you absolutely hit it right on the head.

    Reply »
  • ScottJones
    ScottJones

    6/30/2009 11:25:57 PM

    And I'm with you, Josh. I'll probably also lose a great many hours of sleep to the game, but it's still not quite the above-beyond iteration I was hoping for. Then again, maybe my expectations were too high. I feel so close to this game that it's hard to judge it objectively.

    Reply »
  • JoshMoore
    JoshMoore

    6/30/2009 7:59:33 PM

    You know I think I am with you on this one. That being said, It's already robbed me of many hours of sleep I probably shouldn't be losing, and will likely continue to do so.

    Reply »

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