Transformers: Revenge of the Fallen (Xbox 360)
Hasbro's Robots in Disguise can't hide the fact that their game's underwhelming.
6/29/2009 12:52 PM | 2 Comments | Page 1 of 2
What's Hot: Persistent competitive goals; Collective upgrades; Big, dumb explosions
What's Not: Bland visuals; Repetitive action; Poorly thought-out control scheme
Lots of movie reviews have compared "Transformers: Revenge of the Fallen" to a videogame. It's a big, loud exercise in creating explosions without consequences, they claim, and as such the "Transformers" sequel resembles the big-budget videogames that have penetrated the mainstream consciousness.
As a videogame critic, my impulse is to jump to the defense of the medium: "Our explosions have consequences!" Predictably, however, the new Transformers videogame undercuts that whole argument.

Some of the greatest cultural artifacts of our times get defaced in this game. And the pyramids get a thrashing, too.
There's not a total lack of consequence, but your actions ripple only minimally through the game world. You'll see tiny, panicked humans running to and fro as you play, but that's about the extent of it. The dialogue in cut scenes changes depending on how you perform in missions. Your faction leader or NPC will comment on your completion speed or targeting accuracy. That's kinda like a consequence, right? It's a nice touch, but it only serves to bookend the level rather than impact the gameplay.
Performance gets judged on multiple levels in the game. Taking a cue from
The Club, each mission is timed, giving you a chance to earn more Energon for upgrades and a shot pegging a ranking on online leaderboards. And as in
The Club, you'll be able shoot special icons (called Skill Shots here) that give you more time to complete levels.

C'mon, you didn't really think the leader of the bad guys would stay dead, did you?
You can choose your faction, deciding to play as Autobot or Decepticon. The Decepticons continue to wreak havoc on Earth in search of a mysterious goal and the Autobots team up with the US military to thwart the evil robots' plans.
The varied abilities of the various Transformers do mix things up in interesting ways and you'll be able to upgrade your whole faction's abilities at the same time. So, if you prefer using Ironhide to play through a mission, Bumblebee's abilities won't have stagnated when it's time to take him out for a spin.

Oh, Prime... baritone-voiced hero of tween boys everywhere. You deserve so much better than this.
Entire city districts are your playground in
Revenge of the Fallen, but in a different, overscaled fashion than in, say,
Crackdown or
Infamous. Climbing up a building and raining hot plasma death on your enemies feels gratifying in a lizard-brain kind of way. The best aspect of the game's missions comes from the blend of vehicular and robot modes. You'll track down enemy robots on your radar and engage them in firefights, but then they'll transform into a Ford Pinto or whatever and you'll have to chase them to continue the battle. That cat-and-mouse feel -- along with the ticking clock -- adds an undercurrent of urgency to what's otherwise by-the-numbers gameplay.
That said, the driving in
Transformers is flat-out terrible. You'll careen out of control into buildings, skid through turns ungracefully and generally feel like an ass. You can't even reverse in vehicle form, which makes the dodginess of the driving engine even more frustrating. While it's slower plodding your way on foot, getting around on wheels takes you out of the game. That's a damn shame, considering you're always being timed and that many of the game's characters are cars or trucks of one sort or another.