Let's Tap (Wii)
Intrigue, excitement, disappointment, exasperation. The emotional roller coaster of yet another novelty Wii game.
6/29/2009 2:50 PM | 3 Comments | Page 2 of 2
What's Hot: The long-awaited integration of cereal and videogames.
What's Not: The tapping, sweet merciful lord, the tapping.
Let's fool around with the Visualizer. C'mon, it's the last one. Fine, I'll play it by myself. I'll just choose it from the menu -- oops, didn't work. I'll try again! Why not? I've got NOTHING BUT TIME! Here we go, I am visualizing. With godforsaken taps. Golly, you are missing the show of a lifetime in here. You're going to regret it. I'm tapping, and fireworks are appearing on the screen! Nope, there's no game, just tapping and fireworks. And if I want more fireworks? I tap more. What a concept! I have never felt so alive! I'm trying out one of the combos. Light-light-light-medium. It didn't work! Terrific!
Let's play something else!
This review is based on a retail copy of the game provided by the publisher and a couple boxes of Cheerios purchased at the Korean bodega around the corner.