Spore Galactic Adventures (PC)
6/23/2009 10:59 AM | 0 Comments | Page 1 of 2
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What's Hot: This isn't just a content expansion, it's a full-on game extension.
What's Not: If you thought Spore was light on the traditional gameplay, it still is.
As the snaggletoothed humanoid gator gawks from the monitor, eager for his next space adventure, I wonder how I'm supposed to take this seriously. Sure, I've raised old Gatoroid from the planet Gatorade since he was nothing but a planarian -- from Petri dish to galactic conqueror. But that wasn't good enough, apparently.
Spore wants more of my time, and
Spore Galactic Adventures tries to give the most open-ended game ever more purpose.
So I suit up old Captain Fierce Ice and hit my newly expanded gaming universe. Prepare for blastoff; things are about to get weird.
To start with, the whole idea of reviewing an expansion pack is a little too much like going into a restaurant and ordering a meal just so you can critique the dessert. For most of us, the assumption is, if you liked your dinner, then a slice of pie to finish things off always goes down well. If you enjoyed
Spore, then you'll buy
Galactic Adventures, right?

Hey doc! I got the Flux Capacitor. Oops, wrong game.
But with the game industry growing more and more pirate-leery -- and ever-so-slightly starting to freak out about the used-game market -- expansions, add-ons and downloadable content have turned into something all their own. A few years ago
Fallout 3 would have been fine as a standalone game. Now that title seems determined to have players download the entire post-apocalyptic U.S., one city at a time (presumably ending, we can hope, with
Niagara Falls Out 3 -- hoo hoo!). And the
World of Warcraft is, arguably, nothing more than one giant piece of never-ending add-on content. Games have gone all postmodern with their endlessly iterating stories and big bang of possibility. Expansion just doesn't seem the right word anymore.
With the release of
Galactic Adventures, we can at once admire how well EA has handled the subject of expanding (or growing or reproducing or exploding or cloning) the seeming infinity of the original
Spore, and wonder if that game was just a Trojan horse designed to sneak the Will Wright master plan for world domination onto the unsuspecting hard drives of gamers everywhere -- like some sort of fun virus you just can't shake.
It takes a while before you realize that
Galactic Adventures isn't just an annoying collection of scenarios meant to wheedle some more space bucks out of your space pants.

I am a space hero! Yet, I cannot afford pants.
Back to Captain Fierce Ice as he strolls into his first planetary adventure -- filled with dancing rabbits and confetti blowing up into the sky with frivolity not seen since the
Second Life fad passed. You can't help but think you've left the
Spore universe and landed on planet Rare (Anyone seen Banjo or Conker? They ought to be here somewhere). And despite the definite feeling that the level designer was in some pretty bad detox when he/she cooked up this intro level, it's pretty cool to walk around in full-on
Spore space regalia on some foreign world.
If you never played
Spore, then the breathless fan enthusiasm for being able to actually stroll about on the planets you are exploring will blow by like so much noxious space gas. And for the player who really -- like, cosmically -- connected with
Spore, this expansion is such a loony left turn that they might wonder what happened to their game.