Ghostbusters: The Video Game (Xbox 360)

Consider this a nonviolent "Buy It" if you have kids.
6/18/2009 5:26 PM | 3 Comments | Page 1 of 2

What's Hot: Cosplaying as a Ghostbuster; Lovecraftian lore and world-building; Bustin' still makes you feel good.

What's Not: No local co-op; Frustrating ally AI; Covers a bit too much familiar ground.
Try It!
Gus Mastrapa
Gus Mastrapa
Status: Now recruiting haters.
"Ghostbusters" was an unlikely candidate for highest-grossing comedy of all time. Sure, the 1984 film starred several box-office home-run hitters. With all the star power of Bill Murray, Dan Aykroyd and Sigourney Weaver it's easy to forget that the movie was more than just a comedy. "Ghostbusters" was slathered with viscous coating of fantasy. The picture virtually dripped with science jokes, eldritch lore and harmless horror fun. So it was really no surprise that "Ghostbusters" was eventually unseated from its box-office throne by "Home Alone" -- a movie that aimed for the lowest common denominator and hit it square in the nuts with a can of paint.

Ghostbusters: The Video Game
The inevitable cave troll.
Here is where the secret, subversive brilliance of "Ghostbusters" laid. It was a modern riff on H.P. Lovecraft, an (even more) comedic update of "Kolchak: The Night Stalker" and a love letter to anybody who loved watching "In Search of..." It was, essentially, a movie for geeks that snuck its way into the hearts and minds of millions, just like "Star Wars." And like Lucas' folly, "Ghostbusters" lived on in a handful of videogames, a regrettable movie sequel and a surprisingly good kids' cartoon. These spin-offs helped expand the series mythos and, in the case of the games, allowed fans to strap on a proton pack and kick spectral butt. Some 20 years later, Ghostbusters: The Video Game continues that admirable work.

With a script by Dan Aykroyd and Harold Ramis, the single-player game picks up threads left dangling by the original film. Again the wicked work of mad architect Ivo Shandor wreaks havoc on the city of New York. Turns out the insane Gozer-worshiper did more than just build an antenna for talking to God -- he oversaw a series of unnecessary renovations all over the city as part of a master plan to again unleash "the Destructor" on our world. We join the paranormal investigators as a kind of intern -- a voiceless, personality-free schlub who gets to tag along.

Ghostbusters: The Video Game
"Is a man not entitled to worship Gozer?"
At first, being saddled with this weak avatar feels like a drag. But there's a method to the game's madness. When players dig into the game's worthwhile online multiplayer, they can choose to bust spooks as any of the beloved characters. Until then, you're just fresh meat, and the Ghostbusters treat you as such. They never bother to ask your name. Instead they call you "Scooter" and a zillion other demeaning nicknames. Hazing has a purpose. Like Winston Zeddemore before, you're the new guy, and the new guy always has to pay dues.

Eventually those dues get paid and you're in. And that's part of the fun of Ghostbusters: The Video Game -- working alongside Drs. Pete Venkman, Ray Stantz and Egon Spengler. The act of zapping, roping and capturing a ghost is viscerally satisfying -- just as it was when we did it in Luigi's Mansion. The payoff comes, of course, when said parapsychologists notice and compliment you on your work. Because, after all, you're the real hero here. Those other characters may be voiced by millionaire actors, but they're really just dumb artificial-intelligence bots too stupid and slow to do much more than back you up. They'll need rescuing more often than not. When the PKE Meter goes off the scale, you'll find the whole lot of them incapacitated on their backs, proton packs spewing white sparks. Sometimes they'll come to your rescue when you're in trouble. But they'll likely die on the way, forcing you to attack the tricky scenario anew. Deep down, these virtual Ghostbusters know that. And every so often they'll throw you a kind word or a pat on the back.

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Comments

  • MSUSteve
    MSUSteve

    6/22/2009 10:28:33 AM

    Nice review Gus. I finished up the game this weekend and very much enjoyed it. A lot of people have been saying the game is essentially Ghostbusters 3. I think it's more like what Ghostbusters 2 would've been had it been adapted from a fanfic or from my own thoughts on what a sequel to Ghostbusters should've been like when I was 8. "Yeah, so Walter Peck is back and he wants to shut down the containment grid...AGAIN!"

    The basic gameplay is a crazy amount of fun and holds up even in the fairly basic co-op play in multiplayer. I think they nailed the weakening and wrangling aspects of the proton stream perfectly. The new weapons are well done and work better than I expected them to.

    My main disappointment with the game is being forced to play as that dork Rookie character. I have no problem being a no-named, no-voice guy, but why did I have to use the face of one of the game's associate producers? The game is about fulfilling my fantasy of being a Ghostbuster, and yet that guy is the only one that got to put his face in the game. I can't understand why they couldn't have built in some character creation into the game, including the ability to choose from different uniform colors and accessories. I'd have given up all the CG cutscenes for the ability to create my own character, or better yet, use the Vision Cam to take a picture and apply it, a la Rainbow Six Vegas.

    The other major screw up is lack of campaign co-op. The game screams for allowing at least two people to tackle the game together, but for some reason that was left out, even when the team was given 8 additional months of development. Remember, this game was supposed to be out in October of 2008.

    Reply »
  • GusMastrapa
    GusMastrapa

    6/19/2009 2:44:27 AM

    I am not terribly sure the blame falls at the feet of the writers. They did a fine job of writing, plotting and so forth. Though I feel the could have developed relationship between Pete and Alyssa a little better -- it does not hold a candle to the classic, almost screwball antagonism between Pete and Dana in the first picture.

    No, I kind of feel like a lot of the stuff that got relegated to cut scene could have been integrated into the game a bit more smoothly -- the way Gears of War handles that kind of thing. There is a bit too much sit and watch kind of stuff.

    Reply »
  • EvanNarcisse

    6/19/2009 1:18:10 AM

    NIce piece, Gus. The Lovecraftian beats in Ghostbusters do not get as much love as they should so its good to hear that they capitalize on that.

    The point you make about storytelling difference between movies and games is a good one that always bears repeating. It might have been too much to expect Akyroyd and Ramis to adapt so readily to a new medium but I still want to see how the humor and voicework pay off. I will be trying it out soon enough.

    Reply »

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