Red Faction: Guerrilla (Xbox 360)

Get your ass to Mars for some out-of-this-world pyrotechnics, personality and gameplay.
6/4/2009 3:19 PM | 3 Comments | Page 2 of 4

What's Hot: Wonderfully realized setting; Imaginative weapons; Clever multiplayer; Awesomely destructible buildings

What's Not: So-so writing; Weak finale
Buy It!
Tom Chick
Tom Chick
Status: Battle dancing
Marscape

Of course, Mars isn't going to give the developers much of an opportunity for interesting locations, right? For the first few hours, you might expect Red Faction will be a long slog through red-hued canyons. I'd just as soon leave you to discover for yourself that you're wrong. After Stillwater, the bland city featured in the Saints Row series, you might not expect Volition could create interesting places with personality. So it's a pleasant surprise to discover on Mars a lively and memorable progression of places, vehicles and especially weapons. The weapons further reinforce the idea of a community of workers under an oppressive military occupation. As a reviewer, here's where I'd normally break it down into specifics. But as a gamer, here's where I'm just going to say I hope you haven't been watching the videos released by THQ, or reading too many previews. There are some delightful surprises in store for you.

Red Faction: Guerrilla
You can break all of this. In fact, you can raze it all to the ground.
Among the surprises is a wide variety of mission types. The inspiration is clearly Saints Row 2. Some missions require surgical precision, some require driving, and some are almost like puzzles. Many are flat-out, balls-to-the-wall, scorched-earth, rubble-grooving explosion parties. There are even dynamically generated missions that give you the opportunity to play with the many different kinds of toys you get. The elaborate destruction required to take out some of the high-value targets is downright operatic. It's completely optional, but you won't want to miss the spectacle of demolishing, say, the EDS Memorial Bridge in Eos or the Ark Reactor in Oasis. In this regard, the presentation is more like that of Far Cry 2 than Saints Row 2. Saints Row 2 was a magnificent cartoon toy box with minimal context. But like Far Cry 2, Red Faction is a unified place as aimless as you want it to be. Explore, hang out, chip away military control, mine ore in the badlands, or follow the story. Like Far Cry 2, it has an role-playing-like system of weapon upgrades, and a couple of its own versions of diamond-hunting.

Then, of course, there are the destructible buildings that come down in their component chunks of concrete and steel girders and shattering window panes. It's as gratifying as Boom Blox, but nowhere near as simple. The physics of destruction are built on the wonderful physics of construction that Volition has carefully built by hand. This is as much architecture as it is level design, with physics perfectly integrated into the world and gameplay. They aren't as gratuitous as you'd expect from such a major bullet point. Once the game is underway, the destruction tricks fade effortlessly into the rest of the game. You just come to expect this is how the world should be. If you fire a rocket launcher into a wall, naturally, the wall is going to get blown open. Naturally, girders, rubble and bodies will litter the vicinity. Naturally, you can shoot through the hole. Naturally, you can walk through the hole. Naturally, if you keep shooting the wall, the hole will widen, the wall will fall, and eventually the entire building will come down. Naturally. It's just the way it's supposed to be. It's what bombs and rocket launchers and singularity devices do when they meet man-made objects. And once you go back to playing other games, the issue isn't that Red Faction has destructible objects. The real issue is that other games don't have destructible objects. Thanks, Red Faction: Guerrilla, for screwing up other games for me. Thanks a lot.

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Comments

  • Nakarti
    Nakarti

    11/10/2009 2:28:20 PM

    I got it through Gamefly almost as soon as it released, expecting to be disappointed after Far Cry 2.
    The intro scene is cool, but I want to go back, damn invisible walls, I see roads down there!
    Lets just say it's the first game in a long time that now that I've completed the main mission, I want to play again. Even though I died a bazillion times. (Which reminds me of early Final Fantasy games...)

    Reply »
  • An0nym0usLegend
    An0nym0usLegend

    6/20/2009 2:47:53 PM

    "a point of no return" ha sums it up indeed! I was playing the demo this morning, just the sheer amount of detail and the charming sense of the game really feels like an instant classic which will be talked about years from now. Whats more unbelievable is the fact it seems rather real, in a somewhat near future. The sense of realism really does shine in my eyes. Great article Tom. Looks like im going to be $65 dollars short this week...haha sorry mom but i cant pay the bills this week! haha!!!

    Reply »
  • RyanKuo

    6/4/2009 8:34:34 PM

    I actually wasn't expecting this to be the least bit interesting, but it was quite fun. Played some deathmatch on the E3 floor for a while. It's a very punchy game -- things like boosting into the air and knocking down walls with the sledgehammer / smasher backpack sound & feel extremely phallic. The screenshots in comparison just look muddy and uncompelling. Glad it's much, much better in motion.

    Reply »

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