Punch-Out!! (Wii)

The Revenge of King Hippo!
5/18/2009 9:02 PM | 7 Comments | Page 1 of 3

What's Hot: First new Punch-Out!! iteration in 15 very long years; Plenty of candy for the eyes; Lovingly created homage to the original games; Split-screen multiplayer is surprisingly fun.

What's Not: Too much homage, not enough evolution; Still boldly un-PC; Voice acting is offensive and annoying; Old-school difficulty; Using motion controls and/or Wii Balance Board is silly and futile; No online play or leaderboards.
Try It!
Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
When I was in my teens I had a job in a rundown amusement park on the shore of Oneida Lake in upstate New York. I managed Treasure Land, which was the least exciting of all the "Lands" in the park. No one ever came into Treasure Land except for drunk bikers and the one lesbian couple that was generally shunned inour town. Mostly what I did was to use a broom to sweep the lake spiders off the neglected Roll-O machines. These spiders were an angry brown color. I still have nightmares about them.

On my lunch break I'd hustle over to the Carousel, a dilapidated wooden structure that housed an out-of-order merry-go-round along with a handful of arcade machines. Among these arcade machines was a Punch-Out!! machine.

Punch-Out!!
You got a little something on your chin there, Joe. BAM.
Instead of fighting spacecraft, or in the case of Satan's Hollow, fighting Satan's face, in Punch-Out!! you were fighting virtual human beings. Each opponent had a face and a name. This might not sound like much now, but at the time, it was a big deal. These opponents even laughed at you whenever they knocked you down. They taunted and teased. There was something very human and visceral about the experience that really appealed to me.

I rarely played the game, partly because the line to play it was always too long, and partly because it made me too nervous. Sweat would bead up on my forehead, and when I'd lose -- I always lost -- I would be so traumatized by the laughing face of Bald Bull that my hands would literally be shaking.

I played the NES version to death, knocking out Mike Tyson on at least two memorable occasions. (No small feat.) I played the 1994 Super Nintendo version to death, knocking out the game's final pair of bosses, Nick and Rick Bruiser, on many occasions. I've spent several not-unpleasant hours online pricing vintage Punch-Out!! machines and trying to picture how one might look in my apartment. Which brings us to Punch-Out!! circa 2009. After a 15-year hiatus, and after skipping the Nintendo 64 and GameCube generations entirely, Little Mac and his wife-beater return on the Wii.

Production values are on par with what you'd expect from a current-generation Wii title. Visually, the game really pops. Everything is so colorful and shiny that it looks like a cartoon. The animation is incredibly organic, even when the fighters are doing unnatural things, like teleporting around the boxing ring (Great Tiger) or striking embarrassing dance poses (Disco Kid).

Punch-Out!!
Move left when Von Kaiser comes in for the big uppercut.
Aside from some extended intros and outros before and after each fight, gameplay remains fundamentally the same. Throw punches; avoid getting hit by your opponent's punches. As usual, Little Mac's punches do minimal damage -- you'll have to really work to whittle down your opponent's health meter. Your opponent's punches, however, still do massive damage. In most fights, you'll have to hit your opponent around eight to 10 times in order to equal the kind of damage that he can do with one punch.

Fights are structured similarly to the NES version of Punch-Out!!. You've got three rounds to either knock out your opponent or out-punch him and win by decision. Unlike the previous games in the series, which always had a sped-up sense of time, the new version features three real-time rounds. In other words, one second of each round equals one real-time second. This makes the bouts feel more tedious and drawn-out than I would like them to feel. Even when the referee counts out a downed opponent, it feels like it takes him ages to count to 10. The whole operation, as a result, winds up feeling like it could use a strong cup of coffee.

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Comments

  • TurboZerbo
    TurboZerbo

    6/3/2009 2:56:15 PM

    @jinx:

    I'm not sure it does anything. I think it's just a clever way to occupy your time while the credits roll (since you can't skip them).

    Reply »
  • jinx
    jinx

    5/23/2009 2:47:51 PM

    Hello every one.
    I need answers to punch-out for Wii

    After you finish the game & the credits come out you can hit(PUNCH)the names of the creators of the game & get a hihg score.
    Any one knows what this does?
    Please let me know what you fin out

    Reply »
  • ScottJones
    ScottJones

    5/21/2009 7:43:04 PM

    Steve! Sorry for not getting back to you sooner. So far, the only truly new character in the entire game (that I could find anyway) is Disco Kid. You'll eventually fight Donkey Kong (spoiler). But...that's pretty much it. There are a couple of modes that you unlock once you finish the World Circuit. But, for the most part, you'll exclusively square off against fighters from the original Punch-Out!!. And that's it. The more that I think about it, the more this game breaks my f***ing heart.

    Reply »
  • SteveRaygun
    SteveRaygun

    5/19/2009 11:41:28 AM

    Maybe the game's for somebody like me-- somebody who loved the original game (when they were 5 years old) and played the SNES version a bit (when they were 12) but has forgotten most of the characters and all of their patterns in the interim. I'm looking forward to returning to the old familiar premise of Punch-Out, while all the specifics will feel new to me.

    Reply »
  • MSUSteve
    MSUSteve

    5/19/2009 10:09:23 AM

    I can imagine this is a really tough game to review. Mike Tyson's Punch-Out! was one of my favorite games as a kid, but it would be dumb of me not to realize that the appeal of a modern update (or homage as Scott terms it) might be lost on those that never played the original. I like how Scott acknowledged his past with the game (and fear of spiders) while still giving an honest, tough look at what the game really is.

    As usual, I have a few questions. First, about how long did it take to get through all of the circuits? I'm buying it regardless, so this isn't a value proposition for me, just a curiosity. The original couldn't have taken more than an hour or so to get through if you knew what you were doing, so length isn't a big deal to me either way.

    Are there any truly new fighters other than Disco Kid? All of the fighters from Super Punch-Out! will be new to me as I never owned an SNES and failed to buy Super Punch-Out! on Virtual Console, though I still plan to.

    You mentioned the game gets brutally difficult toward the end. If you legitimately beat Tyson then you have some Punch-Out! skills, Scott. I never did best Tyson without the Game Genie. How does the difficulty compare to the World Circuit bouts in Mike Tyson's Punch-Out? I recall Mr. Sandman, Soda Popinski, Super Macho Man, and Bald Bull 2 all providing a pretty stiff challenge.

    Reply »
  • KyleOrland

    5/19/2009 12:11:52 AM

    "Join the Nintendo Fun Club ... er, I mean, Club Nintendo today!"

    This line had me literally rolling around laughing. That is how much of a Nintendo dork I am.

    Reply »
  • KyleOrland

    5/19/2009 12:04:39 AM

    "Bear Hugger is from Canada, so he quaffs from a big jug of booze (or is it maple syrup?) between rounds."

    It's maple syrup. You don't get an E10+ rating chugging the hooch.

    Reply »

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