Resident Evil 5 (Xbox 360)
They're coming to get you, Barbara.
3/12/2009 8:34 PM | 121 Comments | Page 4 of 4
What's Hot: No more antique-typewriter save system; Co-op works well when you've got a person with a pulse to play with; Shorter than Resident Evil 4.
What's Not: Subhuman portayals of Africans are offensive; AI-controlled partner not helpful approximately 60 percent of the time; Nothing here that you haven't really seen or done already in Resident Evil 4 (or Lost Planet).
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
No, none of it made any damn sense. Yet there was a Buñuelian disjointedness to
Resident Evil 4 that somehow made it compelling, despite itself.
Resident Evil 5, in contrast, is trying too damn hard to be dramatic, in the name of upping the ante from the previous game. Those bombastic set pieces, and the battles with the massive bosses, are not exciting. They're overwrought and numbing.

The happy couple.
Most disappointing of all [minor spoiler, if you care about such things], the El Gigante, the most feared enemy in
Resident Evil 4 and one that will forever haunt me, has a cameo in
Resident Evil 5. But
he shows up sporting an unkempt Appalachian beard for some inexplicable reason, making him look more like Old Pappy looking for his jug o' moonshine rather than the nightmarish creature he formerly was.
In the end, once the credits roll on
Resident Evil 5, what I'm left with is a grim, unimaginative world; an annoying, unreliable partner; and a host of impersonal, forgettable encounters -- all of it poisoned by hideous, unfortunate racism.
This review is based on a retail copy of the game provided by the publisher.