Noby Noby Boy (PS3)

The new game from the creator of Katamari Damacy will stretch your patience to its limits.
2/25/2009 7:47 PM | 9 Comments | Page 1 of 2

User Ratings (1 total)

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My Rating

Noby Noby Boy (PS3) Game Box
What's Hot: A bizarre design sensibility with colorful shapes and sounds; Pretty effin' weird

What's Not: Seems to be very little "game" here; Pretty effin' weird
Evan Narcisse
Evan Narcisse
Status: Trapped in a world he never made!
Noby Noby Boy for PS3 review
That's Girl, with Earth way off in the background. She really gets around.
Three years ago, someone who worked at the Montreal development studio of a major games publisher asked me where I thought Katamari Damacy came from. I answered that the weird, sticky ball-rolling PlayStation 2 classic probably dawned on Keita Takahashi after too much chemical indulgence. The tripped-out story of the Prince and the King of the Cosmos probably came first, and the adhesive collision tech followed. The person I was speaking to disagreed, saying that the Katamari games smacked of something that was cooked up first while fooling around in a white box, with loopiness added after.

That's what Noby Noby Boy, Takahashi's newest game available for download on the PlayStation Store, feels like. Noby Noby Boy plops players down into a coloring-book universe where two quadruped humanoids named Boy and Girl share an odd symbiotic relationship.

Noby Noby Boy for PS3 review
Boy needs to learn to respect the rules of the road.
Boy wanders around a 3-D map, stretching as far as players can manage. Stretching's accomplished by controlling the front and back legs of Boy's body independently, using the left and right analog sticks respectively. Holding down L2 or R2 makes either set of legs anchor onto something, and tapping the triggers makes Boy's front or back jump up. You can essentially levitate past the stratosphere, stretching without limit. Every centimeter players stretch their Boys gets submitted online to Girl, which helps her stretch to new planets and connect people across the whole galaxy.

Noby Noby Boy is funny and whimsical, but not directed. Each player's efforts to stretch Boy add to the progress Girl makes in reaching new planets. There's an interactive leaderboard with cartoony avatars that charts how far players have stretched their Boys, and it's clear that Takahashi wants to create a sense of collaborative, noncompetitive community. What's not so easy to figure out is why anybody would come back once the initial giggles wear off. (Boy can eat things, too, and poop them out -- but I never found any gameplay purpose for this ability.)

Noby Noby Boy for PS3 review
You can eat that cat, that ball or those people, and projectile-poop them out, no worse for the wear. Like corn.
There are giggles aplenty, especially as Takahashi delivers more of the gently weird designs and concepts for which he's known. But for all that, Noby Noby Boy may as well be a box of crayons. It's like finger-painting, Etch A Sketch and distributed computing all had an orgy on top of a pile of Sanrio model sheets and boxes of vinyl Kubrick toys, with Noby Noby Boy as the offspring. There's a ton of whimsy here -- odd-looking people and noisy animals jump on Boy -- but no structure. You'll get Trophies for stretching certain distances or spinning the top of Boy House, the game's save hub. "Make of it what you will" seems to be the edict, and at five bucks, it's not too steep an investment.

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Comments

  • unangbangkay
    unangbangkay

    2/26/2009 6:39:39 PM

    I don't think Takahashi ever noted it was really a "game" per se, or at least he clarified that it wasn't really clear what he wanted to do. I remember his site had a bunch of semi-descriptive lines where there might be a feature list.

    Of course, that's a weak excuse for weak gameplay, but if you think of Noby Noby boy in the same context as, say, Linger in Shadows, that demoscene project that's also on the PSN, as something of a collective art project, then it comes together.

    Flower was also criticized by having too many "game-like" elements in what was implied to be a formless, aimless zen experiment.

    It might be a question of expectations here. Some folks went into Noby Noby Boy expecting Katamari Damacy, but instead got something similar to what people were expecting of Flower, and vice-versa.

    Reply »
  • garion333
    garion333

    2/26/2009 5:19:11 PM

    I bought it, but a few weeks (months?) ago when the developer said he finally figured out what he wanted to do with the game or where he wanted to take it (however he put it), I was kind of afraid.

    Reply »
  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    2/26/2009 4:15:46 PM

    @w1ndst0rm:

    It has music.

    Reply »
  • w1ndst0rm
    w1ndst0rm

    2/26/2009 11:00:58 AM

    @Gus, zealot.

    @Ryan, it doesn't have story, music or game.

    Reply »
  • RyanKuo
    Game Trust Member
    RyanKuo (Game Trust Writer)

    2/26/2009 8:27:16 AM

    Katamari Damacy started as a snowball simulator, but it usually felt purposeful because of the narrative built around it (and the music). Does Noby Noby Boy not have a story/supporting characters/awesome J-pop?

    Reply »
  • Crispy Specials

  • CG-Prophet
    Game Trust Member
    CG-Prophet (Game Trust Writer)

    2/26/2009 2:27:17 AM

    Evan, your review makes Noby Noby sound like a glorified tech demo or a half-hearted game experiment.

    Reply »
  • EvanNarcisse
    Game Trust Member
    EvanNarcisse (Game Trust Writer)

    2/25/2009 10:24:18 PM

    Now, now, boys. Gus will have his say soon enough.

    Reply »
  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    2/25/2009 9:47:49 PM

    Troll.

    Reply »
  • w1ndst0rm
    w1ndst0rm

    2/25/2009 9:45:38 PM

    Finally, a voice of reason cries out in the wilderness.

    Reply »

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