Street Fighter IV (Xbox 360)

Everything old is new again, and that's just fine by me.
2/17/2009 8:44 PM | 28 Comments | Page 1 of 3

What's Hot: Perfectly balanced fighting action; Beautiful, expressive 3-D art; Online play system.

What's Not: New characters feel underpowered, except for Seth, who is a scourge against humanity.
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Kyle Orland
Kyle Orland
Status: Ba-GAWK
Updating a fighting game series, especially a well-regarded one, is always a delicate proposition. Ideally, the game you're starting with is already a well-balanced rock-paper-scissors battle, where every character, move and tactic can be countered by someone skilled and/or quick enough. Adding new content onto this framework, as sequels must to stay fresh, could potentially topple the entire house of cards, making the original game unrecognizable to fans and inaccessible to newcomers.

Street Fighter IV for Xbox 360 review
I love the way the super meters bend with the rest of reality in this shot.
This is arguably what's happened to the Street Fighter series over the past 15 years. After achieving popularity with the seminal Street Fighter II and perfecting the balance and roster with the still-popular Super Street Fighter II Turbo (SSF2T), a chain of reinventions erased most, if not all, of that familiar fighting system that the developers had worked so hard to achieve. Sure, there were a few memorable gameplay additions amongst the cavalcade of new characters, moves and mechanics introduced in the Street Fighter Alpha, Street Fighter Ex, Capcom Vs. and Street Fighter III series, but all these new layers introduced unnecessary complexity and overly technical emphasis to the near-perfect balance of the original SSF2T.

So we come to Street Fighter IV, a game that adds to the heritage of the series by taking away most of these distracting layers and coming close to recapturing the nostalgic ideal of the old SSF2T.

Part of this comes from basic familiarity. A full 15 of Street Fighter IV's 25 selectable characters come directly from SSF2T, most with nothing more than cosmetic changes. While expert-level players might notice some small differences, most will simply see the same familiar moves playing out with the same familiar animation patterns and executed with the same familiar controller motions as in SSF2T (though you'll probably want to invest in some sort of arcade stick to pull off those moves -- the d-pad on the standard Xbox 360 controller is uniquely awful for pulling off most of the circular controller motions for special moves).

Street Fighter IV for Xbox 360 review
Same characters, new thickness...
Familiarity isn't a bad thing -- it's like slipping on a worn but comfortable pair of sneakers after spending years trying, and failing, to get used to tough patent leather. But it does beg the question: Why bother? Specifically, why did Capcom have to make a new game if all the best bits were already inherent in SSF2T, a game that was recently ported to modern systems in a highly successful, downloadable HD Remix?

Well, the obvious answer lies in the small -- but not insignificant -- parts that have been added to the formula, most notably the five new characters. Four of these are playable from the outset, and surprisingly none of them feel like simple retreads of the well-known existing Street Fighter archetypes. Sure, there are familiar elements -- Abel brings to mind Zangief's grapple-heavy style; El Fuerte's speed and jump-heavy tactics mimic Vega's; Rufus captures the over-the-top, self-aware, bombastic style of Dan -- but each new character has just enough tweaks and fresh abilities to create their own unique style. It's hard to know how these characters will fit into the established hierarchy of professional Street Fighter play, but players should have plenty of fun integrating the new strategies and tactics into their game plans.

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Comments

  • GusMastrapa
    GusMastrapa

    2/26/2009 8:15:27 PM

    @KyleOrland:

    Funny thing is, Scott Jones said pretty much the same thing in his review of Street Figther IV. He wasn't quite as damning, actually. But he's a noob so his opinion doesn't count.

    Reply »
  • KyleOrland

    2/26/2009 7:57:28 PM

    @RyanKuo:

    Wow, that's quite a review from Sirlin, one that 99% of reviewers would not be able to write and 99% of players would have no interest in reading.

    I'd say more than any other genre, the core experience of fighting games changes fundamentally once you cross a threshold into the kind of expert level discussed there. There are obviously niche sites that examine fighting games at this level, but I don't think general interest sites need to.

    Reply »
  • RyanKuo

    2/26/2009 5:20:14 PM

    Speaking of - from Daniel Sirlin's blog (designed SSF2T HD rmx):

    http://www.sirlin.net/blog/2009/2/22/a-few-things-about-street-fighter-4.html

    It's an argument about ways that SFIV isn't accessible to the average gamer, using an extremely technical critique.

    "...many, many extremely difficult link combos work in concert to create that impenetrable wall of execution between you and the actual game (the interaction between you and your opponent). I wish we could get rid of all this stuff and focus more on the gameplay itself."

    -shrug- the game's obviously appealing to a lot of people, in any case.

    Reply »
  • KyleOrland

    2/22/2009 10:23:15 PM

    @GusMastrapa:

    Right, but you could argue you DO need a knowledge of deep fighting game strategy to get everything you can out of Street Fighter IV. Of course, 95% of players won't get to this level, just like I suppose many people will miss the intricacies and history of Jackie Chan fight sequences.

    I think, as a reviewer, you have to cater mainly to that large mass in the middle, while maybe including a little bit for that expert slice if you're able.

    Reply »
  • GusMastrapa
    GusMastrapa

    2/22/2009 7:15:42 PM

    @RyanKuo:

    I think the major difference is that you don't need to be a fight choreographer, martial artist or a Hong Kong cinema expert to enjoy a scene from a Jackie Chan movie. And I'd argue that any review of a Jack Chan picture that spends even more than a little time harping on minutia is missing the point.

    Reply »
  • CG-Gabe

    2/22/2009 12:27:28 PM

    I don't even know what a breaks or combo canceling are! I just want to know what odds people are giving on the Zerbo/Narcisse battle are so I can place my money accordingly.

    Reply »
  • RyanKuo

    2/21/2009 9:17:09 AM

    @GusMastrapa:

    I don't know that I'd want an entire review either. It could be as little as three sentences. If you have a series of outwardly very similar films that are perfecting one formula - like in martial arts - the little details seem central. (Unless you're going for historical context.) I want to know how well edited or choreographed or staged they are, and what implications this has for the film you're watching, and how it may be different.

    I'm interested in understanding how the game plays compared to other iterations or other series entirely, and I'm terrible at fighting games. Maybe what I'm saying is that technical fighting game criteria can be translated for other people somehow, as part of a broader formal critique. They don't have to be self-referential/elitist/boring.

    Reply »
  • GusMastrapa
    GusMastrapa

    2/21/2009 7:52:20 AM

    @RyanKuo:

    If I saw a movie review that focused entirely on how effective the focus puller was doing his or her job I'd yawn and never read that critic again. Write reviews that cater to the fighting game elite and you're doing the same thing.

    Reply »
  • RyanKuo

    2/20/2009 10:26:01 AM

    I don't see why you have to be a fighting pro/nerd to care about things like cancel tweaks. Fighting games are like the videogame equivalent of power tools, the experience is in the mechanics.

    Reply »
  • CG-Prophet

    2/20/2009 5:38:46 AM

    @GusMastrapa:

    You're playing LocoRoco 2 and want to punch people in the face? Are you compensating for feeling too much love?

    Reply »
  • KyleOrland

    2/19/2009 12:16:17 PM

    @GusMastrapa:

    I actually had a discussion with a friend that's semi-pro level at fighting games about how inadequate most game reviews are for people at his level. He actually DOES care about the tweaks in cancel timing and such more than the kind of stuff I talked about in my review. Can't please everyone, I guess...

    Reply »
  • w1ndst0rm

    2/19/2009 10:11:37 AM

    Evan, you know Gus is all bark and no bite. He might like to punch someone in the face but he wouldn't do it.

    Unless they were a Zombie.

    Reply »
  • MSUSteve
    MSUSteve

    2/19/2009 10:09:14 AM

    @EvanNarcisse: Gus's profile picture makes it fairly clear to me that any threats of face punching are of the literal, real-life variety. Based on my profile picture you can see that I will wear a dumb looking knit hat simply because a character in a TV show did.

    Reply »
  • EvanNarcisse

    2/19/2009 10:02:15 AM

    When Gus says he'd like to punch somebody in the face, he doesn't mean in the game. He's like a verbose Sasquatch. Test him at your peril.

    Reply »
  • MSUSteve
    MSUSteve

    2/19/2009 9:44:50 AM

    @GusMastrapa: "Are the finer points of combo canceling really going to make the difference between them buying or not buying? If so I'd like to punch that person in the face."

    I see your point Gus, and while I don't advocate face punching, I would watch a video of you doing said face punching.

    To most people the finer points of combo canceling probably make little difference in the buying decision for a fighting game. I bought SFIV last night and I don't even know what combo canceling is. But I think those hardcore fans want to see reviews by reviewers that know what they're talking about. Of course your point (I think) is that that group is very small and will buy the game regardless, so a review by the hardcore for the hardcore is really not responsive to the vast majority of people. Springing from that, I can completely see how having a less hardcore fighting game player review a fighter might be the more logical move for a review outlet. That is, if the people on the fence about the game are the more casual fans, it makes perfect sense to have a review that responds to those people. It's an interesting problem for sure.

    And yet, it seems wrong to me to have someone that doesn't appreciate the finer points of the fighting game genre review a game in that genre. The team that made the game put a lot of thought and effort into those small details and a thorough review should appreciate those things or, on the other hand, point out where they went wrong.

    Reply »
  • KyleOrland

    2/19/2009 9:07:51 AM

    @GusMastrapa:

    I think there's a difference between being experienced at a genre and being a fanboy. I've played a lot of fighting games, for instance, but there are plenty I don't like (Mortal Kombat chief among them). Then again, it's hard for me to find a well-designed platformer that I won't absolutely love.

    I think as long as the reviewer explains what they think makes the game good/bad (rather than writing the equivalent of "I love it because it's awesome") and informed reader will be able to adapt those thoughts to their own tastes.

    Reply »
  • GusMastrapa
    GusMastrapa

    2/18/2009 9:46:15 PM

    Considering there are only, like, three fighting games worth really talking about is there really anybody on the fence about getting Street Fighter IV? Are the finer points of combo canceling really going to make the difference between them buying or not buying? If so I'd like to punch that person in the face.

    Reply »
  • MSUSteve
    MSUSteve

    2/18/2009 7:37:32 PM

    @GusMastrapa: I think that consumers looking to buy fighting games (for example) are typically fighting game fans and want an informed opinion about a particular game when they read a review of it. If I reviewed the game, for example, I'd miss out on a lot of subtleties and nitty gritty details that are important to consumers of fighting games. It seems to me that it'd be somewhat irresponsible for a review outlet to hire someone like me to review a fighting game. It's not an issue of me not liking the genre, it's an issue of me being totally unqualified to comment on the genre.

    Reply »
  • unangbangkay
    unangbangkay

    2/18/2009 4:52:22 PM

    This question is actually the very topic of discussion on Shawn Elliot's reviews symposium, which features CG's own Tom Chick, among others:

    http://shawnelliott.blogspot.com/2009/02/symposium-part-two-review-policy.html

    It's a good read.

    Reply »
  • GusMastrapa
    GusMastrapa

    2/18/2009 4:19:55 PM

    Is it right to assign game reviews only to people who excel at the games? I'm not entirely sure. What if all horror movies were only reviewed by grindhouse aficionados? They'd all get five stars.

    Reply »
  • MSUSteve
    MSUSteve

    2/18/2009 2:51:07 PM

    @TurboZerbo: @JasonMcMaster:
    Thanks for the comments. I might swing by Best Buy tonight and see if they have SFIV and a FightPad in stock. If not, I'll use the link above to get the game from Amazon. Either way, I'll plan on ordering all my Amazon stuff by clicking links from Crispy from now on. I have a Prime membership, so I almost always order my games from Amazon anyway, and I'm assuming Crispy gets a cut if I use the link provided.

    Reply »
  • TurboZerbo
    TurboZerbo

    2/18/2009 2:22:51 PM

    @MSUSteve:

    I've been playing fighting games since Moby Dick was a minnow, so I figured I'd throw in my 2 bits. If you are looking for a fighting game to cut your teeth on the Street Fighter series is probably the place to start. It's less complex than other iterations of the SF series (which in my opinion is a good thing) and it's easier to pick up than say Mortal Kombat or Tekken games.

    If you'd rather save a little coin, I might suggest downloading SF2 Turbo HD Remix first. It's really just a dressed up version of SF2, but the game play is much smoother than the original. If you enjoy it my suspicion is that you'll want to upgrade to SF4 pretty quickly, but if you don't at least you only spent around $15 instead of $60.

    Of course, if the mood does strike you to buy SF4 right away you could always use the conveniently placed buy button at the top of this page :)

    Reply »
  • JasonMcMaster

    2/18/2009 2:06:24 PM

    @MSUSteve:

    I can honestly say, Steve, that I'm not good at fighting games (though I did play the hell out of Tekken 2 and 3 as well as SF2, SF2 Championship Edition and Turbo. That said, I loved Street Fighter IV. I think it's the best fighting game I've played in years and years.

    Reply »
  • MSUSteve
    MSUSteve

    2/18/2009 1:33:12 PM

    @CG-Prophet: Perhaps I should just take it upon myself to do it. I'm considering picking up SF IV simply because it's getting such universally great reviews and it kills me not to be in on such a big game. If I do, I'm sure I'll have a TL;DR post over at Qt3 about my experience.

    That said, I'd love to see someone in the Game Trust tackle such an article if there is anyone in the Trust that has no, or very little experience with fighting games.

    Reply »
  • CG-Prophet

    2/18/2009 12:58:36 PM

    @MSUSteve:

    Interesting idea Steve.

    Reply »
  • MSUSteve
    MSUSteve

    2/18/2009 11:19:00 AM

    Amidst all these glowing reviews I'd really like to see an outlet have an experienced gamer, but a non-fighting game player, play the game and write up some impressions. I really want to give SFIV a go, but it's hard to tell what the experience might be like for me when all the reviews are written by people with real fighting game chops. It's obviously right to assign such people to reviewing the game, but I can't be the only one that would like some impressions from a true n00b. I'm sure there are plenty of people out there that want to get into the game and genre, but who have never successfully done so before.

    Reply »
  • TurboZerbo
    TurboZerbo

    2/18/2009 10:49:23 AM

    Great review. SF4 really is a near perfect balance of old and new. It's visually impressive, creative and yet still similar enough to SF2 to bring back memories of the corner store cabinets that I grew up on. Capcom finally realized that the don't need to reinvent the wheel (as they tried to do with so many of the previous games in the series) to make a game that's fun to play.

    PS The range on Sakura's Dragon Punch is sick. Don't sleep on the school girl. She will roast you. Ya ta bitches...

    Reply »
  • CG-Prophet

    2/17/2009 9:48:49 PM

    Sounds good. I like that the series has returned to its roots, though that last boss sounds like a real ball breaker..

    Reply »

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