Need for Speed Undercover (DS)
Exactly what you'd expect from a city racing game on your Nintendo DS
12/3/2008 7:28 PM | 0 Comments | Page 1 of 2
What's Hot: Custom decal editor
What's Not: Terrible graphics; Terrible driving model
Playing
Need for Speed Undercover on the Nintendo DS is kind of like visiting a Third World country where they don't have running water. You alternate between being really put out by the inconvenience and feeling sorry for the people who live there. This terrible excuse for a driving game is really annoying, but I can't help but feel sad for the poor gamers who have no other option. My heart goes out to you guys. You can borrow my backup PSP if you want.
Playing
Need for Speed Undercover on other systems mostly made me mad, because I was keenly aware that there were games for those systems that did city racing so much better. Electronic Arts was foisting onto gamers a title that soared right under the bar set by other games. But on the Nintendo DS, this might be as good as it gets. Of course, you should probably just resign yourself to
Mario Kart DS, which is nothing to sneeze at. But what's a Nintendo DS owner to do when he wants a little hip urban racing, when he craves a spot of car culture, when he wants to get fast and furious? Besides get an Xbox 360, of course.
The real problem is that the DS simply can't do anything like the real world, at least if it insists on attempting a 3-D engine. Mario Kart works fine because it's a cartoon world. But
Need for Speed Undercover is supposed to be a generic modern city. Given the DS' hardware, this is of course presented as mess of massively blocky textures and thick shuffling pixels squashing the distance into an indeterminate jumble. I can't tell anything about what's coming up on the road. When words like "High Speed!" or "You're in first place!" occasionally appear on the screen, I'm like Gene Hackman in "The French Connection" screaming at women with baby carriages: "Get out of the way! I have a hard enough time seeing what's what without you taking up precious pixels!"
Not that it matters. I can pretty much bounce off walls to get where I need to go. There's nothing even remotely like driving here. This is barely a step above, say,
OutRun on a Sega Dreamcast. That's actually rather unfair to
OutRun, but I feel too bad for DS owners to make the obvious
Pole Position reference.
As I drive, the lower screen shows an overhead map of the race. It's getting a better deal. Down there, you get a sense of place. Look, there are cooling towers for a nuclear power plant behind those buildings. You can see a lovely suspension bridge and ships in the harbor. There are verdant parks and blocks of gleaming office buildings. Ooh, a towering telecommunications array. If I try, I can almost manage to drive solely by looking at the map.