Shaun White Snowboarding: Road Trip (Wii)

A game that'll make you proud to own a Wii Balance Board
11/19/2008 8:27 PM | 0 Comments | Page 1 of 2

What's Hot: Foot controls that make you feel like an expert snowboarder -- with practice

What's Not: The most linear courses of all the versions of Shaun White Snowboarding; Light on content
Buy It!
Blake Snow
Blake Snow
Status: Unbelievable! I don't believe ... what I just saw!
It doesn't happen often, given the bigger budgets of Xbox 360 and PlayStation 3 games -- but the best version of Shawn White Snowboarding is on the Nintendo Wii, thanks to its minimalist design, vibrant graphics and satisfying foot controls.

Less is more

Shaun White Snowboarding: Road Trip Wii review
Big air tricks come standard.
Shawn White Snowboarding: Road Trip, as the game is subtitled, doesn't have a lot of features to write home about. There's no online multiplayer, it's extremely linear, and there are only five locations to ski, each with a limited number of downhill runs. But the small scope also underscores what's most important here: screaming down a mountain, getting massive air, and performing gnarly tricks.

Unlike the Xbox 360 and PS3 versions of the game, Road Trip features an exclusive backdrop that has you and a gang of buddies chasing Shaun White around the globe in an effort to "catch up" with him (he's kind of a big deal). To do so, you unlock new resorts and playable characters by completing eight to 10 required objectives per area, including point challenges, races, half-pipe competitions, and collecting soda cans that are scattered along the side of a mountain. There's really no story here, but the setting justifies all the world travel you'll be doing.

Foot controls that work

I was impressed with the Wii Balance Board after playing with it for the first time in 2007. While I couldn't care less about Wii Fit, the software that ships with the peripheral, I was optimistic about the hardware's potential, however limited it might end up being.

Shaun White Snowboarding: Road Trip Wii review
One of the better-looking Wii games
Fortunately, Shaun White Snowboarding greatly benefits from the optional Board controls, which are responsive, accurate and more satisfying than futzing around with a controller. But not only are they fun, they make for a better game -- especially one that has players riding on a board.

With the Board turned sideways, you'll immediately be drawn to the enjoyment of pressing down with both feet to perform a jump (you don't actually jump on the board, but this feels just as good and is more controlled). Lean forward to tuck and increase your speed while riding; lean back to slow down or stop. You turn by depressing one of your two rear feet.

From there, you can perform a variety of advanced tricks like carving, manuals, 360s, flips, rail slides and varials when using A- and B-button modifiers with the Wii remote. The Nunchuk is not used, but I never missed it and actually preferred the limited use of the Wii remote so that I could focus on footwork.

Shaun White Snowboarding: Road Trip Wii review
Blurring effects add to the speed of the game.
There is a moderate learning curve in understanding how some of the Balance Board subtleties work. Initially, I inadvertently stopped when trying to turn at slower speeds, and I wasn't sure how to spin in mid-air. With practice, however, I've corrected both issues and now feel like a seasoned Balance Board rider who can string together some crazy good combos. The longer you play, the more you'll enjoy foot controls -- I promise. They just feel right.

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