Quantum of Solace (PC)
Bond. James Bond. Not Rambo.
11/12/2008 8:00 PM | 0 Comments | Page 1 of 2
What's Hot: Great presentation, faithful to the franchise; Plenty of action; Good Bond-themed multiplayer game types.
What's Not: Some parts of the game are annoyingly repetitive; Lag can be an issue at times in multiplayer.
David Chapman
Status: Wishing it was Saturday ... even on Saturday!
The women. The cars. The guns. The villains. Thanks to Activision, Beenox and Treyarch, James Bond is giving gamers back their license to kill in his latest videogame to film adaptation,
Quantum of Solace. The question is, can the impeccable MI6 agent strike a chord with fans once again, or should the license be terminated with extreme prejudice?

Thankfully, property damage doesn't come out of Bond's paycheck.
Let me get one thing out of the way for all of you hardcore gamers.
Quantum of Solace is not
GoldenEye 007. I know that's a hard pill to swallow, and likely a few of you stopped reading this review as soon as you saw that sentence. I don't know how to break it to you guys, but
GoldenEye is over a decade old. In
Quantum of Solace, we've got a new Bond, new technology and a new game that's, on the whole, the best Bond title to come along since the Nintendo 64 classic.
Beenox and Treyarch took the
Call of Duty 4: Modern Warfare engine, tossed in a generous portion of "Casino Royale" and "Quantum of Solace," added a dash of gameplay tweaks, and served it all up to fans shaken ... not stirred. This makes
Quantum of Solace feel like some sort of custom
CoD4 mod, which isn't necessarily a bad thing. Essentially, the game plays exactly like
CoD4, only with a more 007 arsenal.

Be vewy vewy quiet. I'm hunting tewwowists.
Adding to the experience (and to show off Daniel Craig's virtual form),
Quantum of Solace incorporates a cover system for stealth and cover. Bond can run up to nearby walls, columns, etc. and duck for cover with a quick press of the "E" key. It works pretty well, and it certainly saved this agent's ass on more than one occasion. The only problem I had with the cover system is that it felt a bit overused. I get it: This is James Bond, not Rambo. He's not going to go charging in guns blazing all the time. But in terms of gameplay, the cover system wore a bit thin in certain stages where I was forced to trade shots with an enemy from behind cover every few steps. I couldn't help feeling like I was crawling along at a snail's pace.

007 is as good with his feet as he is with a gun.
The cover mechanic isn't the only way that
Quantum of Solace tries to separate itself from its Call of Duty roots. The game includes a number of different mini-games scattered throughout Bond's adventures. Some, like the hacking mini-game, require the player to copy a sequence of keystrokes in a manner akin to the old Simon Says games, while others require the player to carefully position an on-screen cue to keep Bond balanced like a tightrope walker. Most frequent, though, are the numerous context-sensitive button-mashing mini-games, as seen in games such as
God of Warand
Robert Ludlum's The Bourne Conspiracy and, well,
Call of Duty 4. During these takedown encounters, Bond can go
mano-a-mano with an enemy within arms' reach. The game then switches to an interactive cut scene, in which players have to match on-screen prompts in order to put down a foe without firing a shot. Like the cover, it's a cool mechanic that feels a bit overused in some places.