Gears of War 2 (Xbox 360)

Epic shooter leaves things wide open for a sequel -- like that's a bad thing?
11/7/2008 7:15 PM | 6 Comments | Page 3 of 3

What's Hot: Superb visuals and gameplay controls; Tasteful new additions; Engaging single-player and multiplayer modes; Smarter AI; Exquisite pacing

What's Not: Ending raises more questions than it answers
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Erin Bell
Erin Bell
Status: I'm the King of the Cheese, and you're the Lemon Merchant.
What's more, the world -- even while largely made up of the same greys and browns as most shooters seem to be -- still manages to be vibrant, often breathtaking. On one mission I emerged into a massive underground cavern, high ceilings bathed in a yellowish glow, waterfall cascading into a rippling lake below, and was struck by how beautiful a scene could be still rendered in such understated colors.

The world is a brutal one though, and the game doesn't let you forget it for long. Indeed, the unflinching portrayal of violence can get intense at times, and not just in an "eww, that's gross" way (although there is plenty of stuff that's over-the-top to the point of being cartoonish). One particularly harrowing scene at a Locust prisoner-of-war camp is an example of a different kind of intensity that I'm not going to forget any time soon.

Like in the first game, the ending of Gears of War 2 is open and a little unsatisfying. The finale (and subsequent blink-and-you'll-miss-it epilogue teaser after the credits roll) raises more questions than it puts to rest. I'm not adverse to more Gears of War games -- in fact, quite the opposite -- but I'll be interested to see where the story can possibly be taken. After all, humanity can only teeter on the brink of extinction for so long before epic declamations like "last remaining defense..." and "impossible odds..." start to lose their impact. I'm starting to crave some sort of closure, lest poor old Fenix comes back in Gears of War 10 for humanity's last, last, last stand -- six old men in a tent.

This review is based on a retail copy of the game provided by the publisher.

Get the first hour in Kyle Orland's Games for Lunch: Gears of War 2.
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Comments

  • HauntedPixel
    HauntedPixel

    11/10/2008 5:01:10 PM

    I'd say the biggest improvements are in the engine itself. Everything is lit in a much more natural light giving the characters and environments a more realistic look. It's just amazing to see bullet tracers and hear the screams / gun pops all around you.

    The engine is able to also handle more on screen baddies which makes fights more engaging and texture loads, while still present, are more natural than before.

    If you loved GoW at all, this game is a no brainer.

    Reply »
  • RyanKuo

    11/10/2008 4:28:14 PM

    I am still waiting for the Mac OS X version of Gears of War! Don't laugh.

    Reply »
  • CG-Gabe

    11/10/2008 12:06:33 PM

    I want to pick it up, but it's going to have to wait. Too much on my gaming plate right now.

    I kind of hate the holiday glut. We go months waiting for a new title to play and then get deluged in the fall.

    Reply »
  • TurboZerbo
    TurboZerbo

    11/10/2008 11:01:30 AM

    My roommate has not left his room in 3 days because of this game. He is obsessed. According to him it's the game of the year. I'd love to play it, but there is no getting the controller away from him. At least I got the apartment to myself all weekend. Thanks Epic!

    Reply »
  • KHo

    11/8/2008 4:03:14 AM

    Hey how come Marcus wasn't in the poll? I don't care is this is GoW 1.5. I enjoyed the first one so much I'm looking forward to picking it up again. Its one of the few games where you really felt you were slamming into the wall to take cover.

    Reply »
  • CG-Prophet

    11/8/2008 1:28:32 AM

    I don't want to bag too much on what is being hailed as a great game - and I have not had the pleasure of playing it yet - but it sure sounds like Gears of War 1.5. I'm all for stand-alone expansion packs..

    Reply »

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