Eternal Sonata (PS3)
Title translation: cure for insomnia.
11/4/2008 5:20 PM | 1 Comments | Page 3 of 3
What's Hot: Battle system uses neat light/shadow dynamic; Pretty colors; Pretty music
What's Not: Medium and message never sync up; Superficial exploration; Characters rarely interesting
The premise, incidentally, made me flash back to "Signal to Noise," the graphic novel by Neil Gaiman and Dave McKean in which a dying film director assembles his final film in his head during his last days. That worked, because the story was of a piece with the subject. Here I'm exploring Chopin's last days, sort of, through a girl and a couple of kids as they struggle against a power-hungry provincial lord. There isn't a shoehorn big or powerful enough to make the subject fit properly within that story.
I almost feel guilty for frying
Eternal Sonata. We complain so often about the same old characters and situations in games, that choosing Chopin as protagonist should have been good for a few points. But not when the resulting game is as dry and lifeless as this one.
This review is based on a retail copy of the game provided by the publisher.