Command & Conquer: Red Alert 3 (PC)

2 Fast 2 Superfluous
11/3/2008 9:30 PM | 31 Comments | Page 1 of 4

What's Hot: Superfast gameplay, if you're into that sort of thing

What's Not: Bad pacing; Uninspired design; Derivative units; Cartoony graphics; Juvenile cut scenes
Fry It!
Tom Chick
Tom Chick
Status: Battle dancing
Command & Conquer: Red Alert 3 may be one of the most unnecessary real-time strategy games ever created. It's little more than a sped-up and repurposed version of Command & Conquer 3: Kane's Wrath, which was already quite nice, thankyouverymuch. It's certainly not much of a follow-up to 2000's Command & Conquer: Red Alert 2, which was fast, but never this fiddly. It's unlovely, unimaginative and creatively bereft, adding nothing to the genre that wasn't already there and improved in other games. And when it comes to embarrassingly bad cut scenes, they don't get much more expensive than this.

Need for speed?

Red Alert 3 review for PC
The objective is usually to destroy your opponent's base, which will happen quickly.
The problem isn't necessarily that the game is too fast. Speed is a staple of action-RTSes. In fact, the last two games from the developers of Red Alert 3 were also fast: The Lord of the Rings: The Battle for Middle-earth II and Command & Conquer 3, both from Electronic Arts' Los Angeles studio, were built to ramp up quickly, resolve dramatically, and leave you ready for a second round. With these games, the lunch-hour RTS was perfected to the point that you could get in a couple of matches and still have time for actual lunch. And the genius of EALA was that they didn't have to compromise the basic gameplay -- both titles were diverse and tactically rich.

But then there's the issue of pacing. In other words, how much does the player need to do in a given amount of time? In The Battle for Middle-earth II and Command & Conquer 3, there was always something happening, but they avoided overdoing it. Special abilities were rare enough, and armies fought long enough, that you could turn the tide of a battle with a Ring power or an air strike. These games were an excellent balance of action and interactivity. For similar examples of fast games with excellent pacing, see Multiwinia and Tom Clancy's EndWar, both of which prove that speed doesn't have to be a dirty word.

<insert scratching needle sound here>

But for its utter lack of pacing, Red Alert 3 is one of the worst real-time strategy games I've played in a long time. The speed of the game when coupled with the micromanagement demanded is hopelessly broken. If I had less to do, the speed wouldn't be a problem. If I had just as much to do, but more time to do it, the micromanagement wouldn't be a problem (which is why it's utterly mystifying that there's no option to change the game speed). But Red Alert 3 hurries forward while expecting you to manage special abilities on every single one of your units.

Red Alert 3 review for PC
Water, water everywhere: Most maps have a naval component.
Let me reiterate: every single one of your units. There is no unit here without a button that does something, usually toggling how the unit works or activating a "spell power." Red Alert 2, which was also a very fast game, had no such special abilities, so it seems odd that its sequel was singled out for this super-fiddly feature creep. The idea seems to be that the base building and economy are streamlined so that you can manage your units. But even if Red Alert 3 had no bases (they're still the linchpin of the game) and no economy (here mostly a matter of map control), the pace would still be unmanageable.

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Comments

  • SPIDER_PIG_ROCKS
    SPIDER_PIG_ROCKS

    7/16/2009 4:52:20 PM

    p.s. spamming walls is NOT a strat

    Reply »
  • CG-Prophet

    7/16/2009 11:32:02 AM

    That 14 page thread would be worth reading if there was less fanboy saber rattling and more discussion on why they think the review is wrong. There's some of that going on in there but it's mostly stuff like "he's just a noob so let's discount his criticism."

    Reply »
  • evohollywood

    7/15/2009 10:03:10 PM

    @SPIDER_PIG_ROCKS:

    Oh noes! We're being made fun of on the official forums of a game we gave a negative review to! WHATEVER WILL WE DO!? IF WE TAKE IT ALL BACK WILL YOU AND YOUR FRIENDS FORGIVE US AND THINK WE ARE COOL!???!??

    Reply »
  • SPIDER_PIG_ROCKS
    SPIDER_PIG_ROCKS

    7/15/2009 9:05:02 PM


    look at this forum their literally laughing at you

    http://forums.commandandconquer.com/jforum/posts/list/195/592.page#294634

    Reply »
  • SPIDER_PIG_ROCKS
    SPIDER_PIG_ROCKS

    7/15/2009 9:03:21 PM

    lol you guys are all noobs who played (and lost) against easy AL and blame the game for it. Seriously this game is amasing when you A. turn the grapics up (DUH) B.expand for more money and C. get different units

    Reply »
  • DoomRulz
    DoomRulz

    3/11/2009 1:18:00 PM

    Tom...

    How does the single-player AI handle? Does it have actual brains, or is more of just 'rush, rush, rush' like it has been since C&C: Generals?

    Reply »
  • ra3isShit
    ra3isShit

    12/26/2008 6:06:09 PM

    after playing the game I can 100% agree with the review, it's rubbish!

    Reply »
  • KingPad
    KingPad

    12/12/2008 3:15:06 PM

    Good news!

    If you send this game opened to EA, they will send back an unopened copy! That way you can return it and get back your $50 or $65.

    Also, it was AWFUL.

    Reply »
  • CGWsucked
    CGWsucked

    12/5/2008 3:29:32 AM

    As far as cutscenes go, the ones for Red Alert 3 are pretty bad. While I don't really object to the scantily clad woman bit it does suck when that's pretty much the only good part about the scenes. That and Tim Curry. And JK Simmons. And I could watch Gemma Atkinson parade around in that ridiculously short skirt all day...not to be chauvinistic but I won't pretend to not like hot women to be more "mature". Especially with all the fake girl gamers out there...

    Reply »
  • CGWsucked
    CGWsucked

    12/5/2008 3:24:21 AM

    He's got a very good point about the game speed; most of the unit abilities seem superfluous when they die way too fast to take advantage them. It does help that the hotkey to use the abilities is the same for all units, however.

    I think this is the game version of what I've heard movie critics call "popcorn fun". It doens't take l33t gaming skills to beat the game, which is nice for me when I don't generally like expending TOO much effort on one game.

    Reply »
  • JakeSnake
    JakeSnake

    11/21/2008 10:30:59 AM

    I gotta concur with this review. I just got it and played skirmish. It blows donkey sausage big time. Best tactic: build as many units as you can until you run out of money, then rush. Stupid. Doubt that I would want to play online against someone who actually likes this game.

    Reply »
  • Bwuh
    Bwuh

    11/14/2008 10:57:46 PM

    and the thing you have to remember about Tom is that he's one of those Total Annihilation RTS players: people who are deathly allergic to unit tactics and prefer RTSs where the whole game is more about running a macro economy and flinging units at each other than it is trying to come up with clever unit tactics.

    He also loved Kohan: Immortal Sovereigns, which was one of the worst RTSs in years (you guessed it: zero unit tactics, 100% economy).

    Reply »
  • Bwuh
    Bwuh

    11/14/2008 10:52:17 PM

    I have no clue what game Tom played, but Command &Conquer 3 was the most paper-thin tactical RTS in years. No option to rush, whoever built more harvesters straight off and spammed more tanks won (or if you were really good, just tower crawl). If you were Scrin, just take over a building with your commando and summon a mothership.

    I wasn't the biggest fan of Red Alert 3, but it was objectively better balanced than C&C3 (or really any C&C title to date).

    Reply »
  • raymond81
    raymond81

    11/12/2008 1:54:01 AM

    The graphics are cartoony??

    Man where have you been the last years, it's suppose to be cartoony and pastel collors.
    That is Red Alert.

    You're such a noob!

    Reply »
  • raymond81
    raymond81

    11/12/2008 1:51:07 AM

    The speed is to high? Micromanaging to hard?

    This Tom chick is defenitly not a hard core RTS gamer. Tom clancy is not a good gamemaker except for rainbow six, so don't compare an amature game with an hardcore RTS. The problem with speed and micromanaging you have is aan NOOB-problem. After playing some games you do it well and the extra abilities of the units makes the game more interresting. My dear Tom, play RA3 a little longer than 1 hour. And don't go crying, practice a little more.

    Reply »
  • hizman
    hizman

    11/7/2008 6:05:46 PM

    I've played every single C&C ever released. But this is the most sad thing that ever saw the light so far. Agree with the review... only disagree with the super fast game. It's shite. It was prolly meant to be shite. It'll be always shite. And the cartoon like graphic /puke.... uninstalled.

    Reply »
  • RyanKuo

    11/6/2008 5:50:57 PM

    Are you guys from the Red Alert Militia Liberation Front Cult?

    Reply »
  • troopzor
    troopzor

    11/6/2008 4:05:55 PM

    Wow, BigDefense, you suck at RTS's then. I'm not the best at them, but damn, I'm finding Medium difficuly almost too easy! I have yet to have to restart the game

    Seriously. You guys suck.

    Reply »
  • troopzor
    troopzor

    11/6/2008 3:53:50 PM

    Wow, BigDefense, you suck at RTS's then. I'm not the best at them, but damn, I'm finding Medium difficuly almost too easy! I have yet to have to restart the game

    Seriously. You guys suck.

    Reply »
  • BigDefense
    BigDefense

    11/6/2008 3:19:17 AM

    Also Easy isn't even a challenge and Medium is next to impossible unless you attack immediately.

    I don't even want to try Hard/Brutal.

    I'm sure you guys will just tell me I suck, but I like to beat the game using different strategies.

    Reply »
  • BigDefense
    BigDefense

    11/6/2008 3:16:46 AM

    This game is too fast unless you're playing on EASY.

    I have a lot of RTS experience and have never struggled like this on Medium - nevermind Hard or Brutal.

    The minute you try to extend your base past the immediate starting area you're bombarded with enemy tanks. The micromanaging is fine if it didn't take so long to build up your base.

    If quickly making a small army to attack your enemy within the 1st 3 minutes/leaving your base unattended is the only way you play it might be ok.

    Reply »
  • dudaman
    dudaman

    11/6/2008 12:01:07 AM

    Also, yes the graphics are cartoony, and that's the point. They aren't making COH here. And you mean to tell me that the water didn't impress you, just a smidgen? If you don't like cartoony graphics, that's your call, but I would expect to see consistency when you review those 80s Saturday morning cartoons blizzard is making for SC2 and d3.
    FMVs are campy, as always. Thats the point.
    You failed to mention that all it takes is 'F' to toggle unit modes. One key for all of them. Not so fiddly now

    Reply »
  • dudaman
    dudaman

    11/5/2008 11:55:14 PM

    I hate to be the bearer of bad news, but CnC3 was faster than RA3, and much, much less strategic. To sum cnc3 up, is basically have as many refs/harvs as possible, build 20x main battle take, win.
    RA3 has a gaited economy that forces players to expand and get map control to win. It also rewards the aggressive player, but keeps comebacks possible with a hard counter system.
    It seems that your whole review is about how you cannot handle the micro. Fair enough, but just say your blurb, and move o

    Reply »
  • itsblackfriday
    itsblackfriday

    11/5/2008 9:26:02 PM

    wow what a bad review its not too fast you just dont know how to play

    Reply »
  • sith_wampa
    sith_wampa

    11/5/2008 8:41:12 PM

    ROFL!! This is brilliant! You must be the biggest dumbass of a fuck on the internet. Please learn how to fucking do your job. Take your head out of your ass someday kthnx.

    Reply »
  • SearcheR
    SearcheR

    11/5/2008 8:37:08 PM

    umm... Wow... Talk about a SPOT ON review -.-

    Reply »
  • troopzor
    troopzor

    11/5/2008 8:10:12 PM

    Umm.... Wow... Talk about an uninformed review >.>

    Reply »
  • troopzor
    troopzor

    11/5/2008 8:05:35 PM

    Umm.... Wow... Talk about an uninformed review >.>

    Reply »
  • hagren
    hagren

    11/5/2008 6:52:53 PM

    This has to be the worst and most uninformed review I have read anywhere. Not only do you leave out to mention the great music on which 4 composers collaborated and post arguments which are easily falsified, but you also completely miss the point of what the Red Alert universe is about since part 2.

    Reply »
  • deadliest88
    deadliest88

    11/5/2008 10:29:14 AM

    This game really is and does feel terrible !
    EA has ruined the franchise. Gameplay doesn`t deliver neither graphics they have become too cartoonish and simple, units get tuck in all kinds of places. I can`t describe the failiure on this one !!!

    Reply »
  • CG-Gabe

    11/4/2008 9:21:05 AM

    I'm only popping in to say that the naming convention on this series has always confused the hell out of me.

    Reply »

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