Command & Conquer: Red Alert 3 (PC)
2 Fast 2 Superfluous
11/3/2008 9:30 PM | 31 Comments | Page 4 of 4
What's Hot: Superfast gameplay, if you're into that sort of thing
What's Not: Bad pacing; Uninspired design; Derivative units; Cartoony graphics; Juvenile cut scenes
There was hardly a time I was playing
Red Alert 3 that I didn't wish I was back in
Command & Conquer 3. These two games are a compelling study in contrasts. Taken together, they're an object lesson in speed and pacing; in the balance between base building and army management; in the interplay between economy and tactics; in the difference between demanding precision and demanding reflexes; in how to give units personality. It's a mystery to me that EALA felt the need to follow up on a game that got it all right with a game that got it all wrong.
This review is based on a retail copy of the game provided by the publisher.