Command & Conquer: Red Alert 3 (PC)

2 Fast 2 Superfluous
11/3/2008 9:30 PM | 31 Comments | Page 2 of 4

What's Hot: Superfast gameplay, if you're into that sort of thing

What's Not: Bad pacing; Uninspired design; Derivative units; Cartoony graphics; Juvenile cut scenes
Fry It!
Tom Chick
Tom Chick
Status: Battle dancing
A lot of the blame goes to the interface, which can't keep up. Although it has the same unit selection system as Command & Conquer 3, complete with the helpful "drill down" option, it does nothing new to help you manage units' special abilities. For instance, if you select a mess of rocket launcher troops, there is no way to see how many are set to manual targeting and how many are set to laser targeting. You can eyeball it by looking at the actual troops and checking which ones have little lasers extending from their weapons. But the unit info display -- which is where you'd think you should be able to check unit info -- has no indication of who's laser targeting and who's manually targeting. And short of carefully picking them out one-by-one on the map, there's no way to cull the laser targeters from the manual targeters.

À la mode

Red Alert 3 review for PC
Pew, pew, you're dead.
Now you might think this is a relatively minor issue, and in the case of the rocket launcher troops, you'd be right. One mode does more damage but fires more slowly. It's a power-user feature. But consider that Red Alert 3 bases an entire faction, the Japanese, on toggling units between two states. Many Japanese units play a very different role based on their current mode -- so if you've got a bunch of Tengu in their default anti-air mode and you're suddenly facing infantry, you'll want to quickly swap them to anti-infantry mode. But if they're not all in the same state, you have to manually select each of them. And you won't be able to use the unit selection system, because it doesn't have any information on which unit is set to which mode. Have fun hunting and pecking on the map.

Oh, wait, you're too late. Given the game's default and only speed, you cannot hunt and peck your Tengu during an attack. They're all dead now. Clearly, the game in general and the Japanese in particular were designed for forces to be divided into both modes, but the interface does nothing to help you manage this.

"I cast Magic Missile"

Red Alert 3 review for PC
Kirov Airships are among the few units that'll lead to Red Alert 2 nostalgia.
Then there are the units with special abilities, such as a dog barking to stun infantry, a submarine firing a powerful torpedo straight ahead, or a helicopter shooting a freeze beam at a single unit. Oh, wait, you're too late. Your units are either dead or you've already won the battle. And the more varied your army, the more special abilities you have to track. This is one of the only RTSes I've ever played that actually punishes you for combined arms: The more types of units you build, the more of the game's feature creep you'll have to manage. Call it "feature swarm."

In a more carefully built game, this could have worked. But here, where the design is subverted by the game's actual speed, it's a pacing problem -- for a wider audience, at any rate. This breakneck pace and emphasis on micromanagement might find an audience in the small world of competitive RTS gaming. Those guys will probably appreciate Red Alert 3 as a test of skill; they'll consider Tengu management a critical part of the gameplay. But for those of us who play real-time strategy games as a test of tactics instead of reflexes, as a challenge of unit management instead of interface management, as a victory for he who plays smartest rather than he who practices most, Red Alert 3 will be a colossal disappointment, especially considering the developer's track record. Here at last is fodder for the snotty strategy gamers who dismiss RTSes as twitch gaming. It's been a long time since they were so justified in that particular criticism.

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Comments

  • SPIDER_PIG_ROCKS
    SPIDER_PIG_ROCKS

    7/16/2009 4:52:20 PM

    p.s. spamming walls is NOT a strat

    Reply »
  • CG-Prophet

    7/16/2009 11:32:02 AM

    That 14 page thread would be worth reading if there was less fanboy saber rattling and more discussion on why they think the review is wrong. There's some of that going on in there but it's mostly stuff like "he's just a noob so let's discount his criticism."

    Reply »
  • evohollywood

    7/15/2009 10:03:10 PM

    @SPIDER_PIG_ROCKS:

    Oh noes! We're being made fun of on the official forums of a game we gave a negative review to! WHATEVER WILL WE DO!? IF WE TAKE IT ALL BACK WILL YOU AND YOUR FRIENDS FORGIVE US AND THINK WE ARE COOL!???!??

    Reply »
  • SPIDER_PIG_ROCKS
    SPIDER_PIG_ROCKS

    7/15/2009 9:05:02 PM


    look at this forum their literally laughing at you

    http://forums.commandandconquer.com/jforum/posts/list/195/592.page#294634

    Reply »
  • SPIDER_PIG_ROCKS
    SPIDER_PIG_ROCKS

    7/15/2009 9:03:21 PM

    lol you guys are all noobs who played (and lost) against easy AL and blame the game for it. Seriously this game is amasing when you A. turn the grapics up (DUH) B.expand for more money and C. get different units

    Reply »
  • DoomRulz
    DoomRulz

    3/11/2009 1:18:00 PM

    Tom...

    How does the single-player AI handle? Does it have actual brains, or is more of just 'rush, rush, rush' like it has been since C&C: Generals?

    Reply »
  • ra3isShit
    ra3isShit

    12/26/2008 6:06:09 PM

    after playing the game I can 100% agree with the review, it's rubbish!

    Reply »
  • KingPad
    KingPad

    12/12/2008 3:15:06 PM

    Good news!

    If you send this game opened to EA, they will send back an unopened copy! That way you can return it and get back your $50 or $65.

    Also, it was AWFUL.

    Reply »
  • CGWsucked
    CGWsucked

    12/5/2008 3:29:32 AM

    As far as cutscenes go, the ones for Red Alert 3 are pretty bad. While I don't really object to the scantily clad woman bit it does suck when that's pretty much the only good part about the scenes. That and Tim Curry. And JK Simmons. And I could watch Gemma Atkinson parade around in that ridiculously short skirt all day...not to be chauvinistic but I won't pretend to not like hot women to be more "mature". Especially with all the fake girl gamers out there...

    Reply »
  • CGWsucked
    CGWsucked

    12/5/2008 3:24:21 AM

    He's got a very good point about the game speed; most of the unit abilities seem superfluous when they die way too fast to take advantage them. It does help that the hotkey to use the abilities is the same for all units, however.

    I think this is the game version of what I've heard movie critics call "popcorn fun". It doens't take l33t gaming skills to beat the game, which is nice for me when I don't generally like expending TOO much effort on one game.

    Reply »
  • JakeSnake
    JakeSnake

    11/21/2008 10:30:59 AM

    I gotta concur with this review. I just got it and played skirmish. It blows donkey sausage big time. Best tactic: build as many units as you can until you run out of money, then rush. Stupid. Doubt that I would want to play online against someone who actually likes this game.

    Reply »
  • Bwuh
    Bwuh

    11/14/2008 10:57:46 PM

    and the thing you have to remember about Tom is that he's one of those Total Annihilation RTS players: people who are deathly allergic to unit tactics and prefer RTSs where the whole game is more about running a macro economy and flinging units at each other than it is trying to come up with clever unit tactics.

    He also loved Kohan: Immortal Sovereigns, which was one of the worst RTSs in years (you guessed it: zero unit tactics, 100% economy).

    Reply »
  • Bwuh
    Bwuh

    11/14/2008 10:52:17 PM

    I have no clue what game Tom played, but Command &Conquer 3 was the most paper-thin tactical RTS in years. No option to rush, whoever built more harvesters straight off and spammed more tanks won (or if you were really good, just tower crawl). If you were Scrin, just take over a building with your commando and summon a mothership.

    I wasn't the biggest fan of Red Alert 3, but it was objectively better balanced than C&C3 (or really any C&C title to date).

    Reply »
  • raymond81
    raymond81

    11/12/2008 1:54:01 AM

    The graphics are cartoony??

    Man where have you been the last years, it's suppose to be cartoony and pastel collors.
    That is Red Alert.

    You're such a noob!

    Reply »
  • raymond81
    raymond81

    11/12/2008 1:51:07 AM

    The speed is to high? Micromanaging to hard?

    This Tom chick is defenitly not a hard core RTS gamer. Tom clancy is not a good gamemaker except for rainbow six, so don't compare an amature game with an hardcore RTS. The problem with speed and micromanaging you have is aan NOOB-problem. After playing some games you do it well and the extra abilities of the units makes the game more interresting. My dear Tom, play RA3 a little longer than 1 hour. And don't go crying, practice a little more.

    Reply »
  • hizman
    hizman

    11/7/2008 6:05:46 PM

    I've played every single C&C ever released. But this is the most sad thing that ever saw the light so far. Agree with the review... only disagree with the super fast game. It's shite. It was prolly meant to be shite. It'll be always shite. And the cartoon like graphic /puke.... uninstalled.

    Reply »
  • RyanKuo

    11/6/2008 5:50:57 PM

    Are you guys from the Red Alert Militia Liberation Front Cult?

    Reply »
  • troopzor
    troopzor

    11/6/2008 4:05:55 PM

    Wow, BigDefense, you suck at RTS's then. I'm not the best at them, but damn, I'm finding Medium difficuly almost too easy! I have yet to have to restart the game

    Seriously. You guys suck.

    Reply »
  • troopzor
    troopzor

    11/6/2008 3:53:50 PM

    Wow, BigDefense, you suck at RTS's then. I'm not the best at them, but damn, I'm finding Medium difficuly almost too easy! I have yet to have to restart the game

    Seriously. You guys suck.

    Reply »
  • BigDefense
    BigDefense

    11/6/2008 3:19:17 AM

    Also Easy isn't even a challenge and Medium is next to impossible unless you attack immediately.

    I don't even want to try Hard/Brutal.

    I'm sure you guys will just tell me I suck, but I like to beat the game using different strategies.

    Reply »
  • BigDefense
    BigDefense

    11/6/2008 3:16:46 AM

    This game is too fast unless you're playing on EASY.

    I have a lot of RTS experience and have never struggled like this on Medium - nevermind Hard or Brutal.

    The minute you try to extend your base past the immediate starting area you're bombarded with enemy tanks. The micromanaging is fine if it didn't take so long to build up your base.

    If quickly making a small army to attack your enemy within the 1st 3 minutes/leaving your base unattended is the only way you play it might be ok.

    Reply »
  • dudaman
    dudaman

    11/6/2008 12:01:07 AM

    Also, yes the graphics are cartoony, and that's the point. They aren't making COH here. And you mean to tell me that the water didn't impress you, just a smidgen? If you don't like cartoony graphics, that's your call, but I would expect to see consistency when you review those 80s Saturday morning cartoons blizzard is making for SC2 and d3.
    FMVs are campy, as always. Thats the point.
    You failed to mention that all it takes is 'F' to toggle unit modes. One key for all of them. Not so fiddly now

    Reply »
  • dudaman
    dudaman

    11/5/2008 11:55:14 PM

    I hate to be the bearer of bad news, but CnC3 was faster than RA3, and much, much less strategic. To sum cnc3 up, is basically have as many refs/harvs as possible, build 20x main battle take, win.
    RA3 has a gaited economy that forces players to expand and get map control to win. It also rewards the aggressive player, but keeps comebacks possible with a hard counter system.
    It seems that your whole review is about how you cannot handle the micro. Fair enough, but just say your blurb, and move o

    Reply »
  • itsblackfriday
    itsblackfriday

    11/5/2008 9:26:02 PM

    wow what a bad review its not too fast you just dont know how to play

    Reply »
  • sith_wampa
    sith_wampa

    11/5/2008 8:41:12 PM

    ROFL!! This is brilliant! You must be the biggest dumbass of a fuck on the internet. Please learn how to fucking do your job. Take your head out of your ass someday kthnx.

    Reply »
  • SearcheR
    SearcheR

    11/5/2008 8:37:08 PM

    umm... Wow... Talk about a SPOT ON review -.-

    Reply »
  • troopzor
    troopzor

    11/5/2008 8:10:12 PM

    Umm.... Wow... Talk about an uninformed review >.>

    Reply »
  • troopzor
    troopzor

    11/5/2008 8:05:35 PM

    Umm.... Wow... Talk about an uninformed review >.>

    Reply »
  • hagren
    hagren

    11/5/2008 6:52:53 PM

    This has to be the worst and most uninformed review I have read anywhere. Not only do you leave out to mention the great music on which 4 composers collaborated and post arguments which are easily falsified, but you also completely miss the point of what the Red Alert universe is about since part 2.

    Reply »
  • deadliest88
    deadliest88

    11/5/2008 10:29:14 AM

    This game really is and does feel terrible !
    EA has ruined the franchise. Gameplay doesn`t deliver neither graphics they have become too cartoonish and simple, units get tuck in all kinds of places. I can`t describe the failiure on this one !!!

    Reply »
  • CG-Gabe

    11/4/2008 9:21:05 AM

    I'm only popping in to say that the naming convention on this series has always confused the hell out of me.

    Reply »

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