LittleBigPlanet (PS3)

Those are some big shoes to fill.
10/28/2008 5:26 PM | 23 Comments | Page 1 of 3

What's Hot: Looks great; Helpful storybook-like tutorials; Great music; Casual vibe will appeal to non-gamers; Sophisticated level-design tools...

What's Not: ...that are probably far too sophisticated for most gamers; Too difficult; Sketchy controls; Collecting stickers = not especially exciting to a grown man.
Fry It!
Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Ah, LittleBigPlanet. Alas, we finally meet.

After spending what felt like an eternity in development, after being rolled out to oohs and ahhs at GDC, Leipzig, TGS and countless E3s, the once-humble little game that somehow, someway grew into a triple-A holiday season behemoth finally makes the scene.

I still remember the first time I saw LittleBigPlanet in action. It was like having candy shoved into my eyes. I was so overwhelmed that I could barely speak coherently about it.

Little Big Planet review for PS3
"Hey everyone! Let's all go collect stickers! Yay!"
Maybe I've got a cold heart, but each successive time I saw the game over the last two years -- and I've seen it many, many times at this point -- it seemed increasingly less special to me. All of the smiling and waving that the Sackboys (and Sackgirls) did during demos began to seem like cheap mugging for the cameras, lame bids for more of those oohs and ahhs. And all the promises of so-easy-a-monkey-can-do-it level creation seemed fairly dubious to me.

So I kept digging. Beneath the burlap textures and Rube Goldberg-esque level designs, beneath the skateboards and stickers and hummable ditties, beneath the near-overwhelming preciousness -- has there ever been a more precious game than this one? -- I kept looking, kept searching, with one question in mind: Where, underneath all the precious graphics and dubious promises, is the game?

It's "Pixar Mario," according to fellow Game Truster and all-around clever bastard Scott Alexander. He's right. It is Pixar Mario. You'll hop and bop your way from left to right across levels that range thematically from earthy gardens to African Savannahs; from dynamite-filled canyons to Hindu temples; and even a descent into a volcano. The overall production still impresses. LittleBigPlanet makes one of the great first impressions of all time. The entire game appears to be cobbled together from someone's junk drawer: bits of string, a button or two, an old coin, a pair of scissors, etc. It comes off as an intentionally lo-fi platformer. Think of it as the equivalent of a high school drama club production of Super Mario Bros.

Little Big Planet review for PS3
BFFs.
At the game's start, you're introduced to your Sackboy (or Sackgirl), the big-headed, burlap-and-stuffing creature that's prominently displayed on the box cover. He is, if you think about it, Sony's antidote to its poster-boy Kratos: the company's first big-budget-but-still-casual bid to take a bite out of the Wii's fanbase.

But after you've been hustled through a series of well-crafted tutorials that teach you the basics of running and jumping and character customization, this warm, fuzzy, friendly game suddenly becomes surprisingly difficult.

I died. A lot. When you die, the game ports you back to a previous checkpoint. You get four lives per checkpoint, and once they're gone, poof, it's Game Over.* It's this cruel, Old Testament-caliber spirit that feels incongruous with LittleBigPlanet's fuzzy, friendly exterior.

At least some of the blame must be attributed to the game's loose controls. Sackboy seems to have a bit too much momentum, meaning that once he starts moving in a particular direction, it always takes him a few steps to stop. This becomes painfully apparent during moments when precise jumps are required. Countless pained cries of "Nooooo!" rang out through my apartment building over the last two weeks.

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Comments

  • iamthemonkeyhead
    iamthemonkeyhead

    1/12/2009 7:58:50 PM

    Some of the comments on here are ridiculous. I read the criticism of Fallout 3 and of LBP and I don't understand the mentality that you will arrive at a game review site and criticise someone for reviewing it.
    The reviewer has pointed out the flaws they considered sufficient to dislike the game, there is an abundance of opinions for you to look at before making a purchase. The claim that their dislike of a well-loved title is simply a lack of objectivity or a need for attention is ludicrous.
    Firstly, a reviewer is paid for their opinion, one which is based on the pros and cons of a given title. Most people understand that pure objectivity is humanly impossible. Some don't. To those, you must understand that he was HIRED for his opinion and this is why they pay him.
    Secondly, they get enough attention reviewing titles constantly, that claim simply has no basis.
    I love the difference of opinion that this site has expressed from the others (having only just discovered it) so I made an account to tell the staff that I love their work and their honesty.
    /rant.

    Reply »
  • P_Bomb
    P_Bomb

    12/12/2008 1:22:43 AM

    Scott, you used to be cool, what happened? You've gone from a funny, witty guy on Reviews on the Run and here to being just plain depressing & bitter these past few months. You NEVER have anything good to say about the PS3 since E3, it's all XBox fanboy diatribes. Asking "what's honestly made you turn on your PS3 in the last few months" and "what's the point of trophies?" Well what's the point of Achievements? Absolutely nuttin'. You've lost all credibility to do PS3 reviews here and on ROTR :(

    Reply »
  • Zoopsia
    Zoopsia

    11/6/2008 5:44:37 PM

    I have to appreciate the 'long term' look that Scott Jones provided. It's rare that a reviewer gives a review based on something besides a first impression. You're right about the stickers... I wish they made the majority of collectables items you can use to build your own levels... although really, how many people will even use that part of the game.

    That being said, the game is unique, and hopefully other games can evolve this style.

    Reply »
  • Heavenfall
    Heavenfall

    11/3/2008 4:32:43 AM

    sorry about dobbel posting:)
    pat 2: the game 10/10 and one review wants to burn the game then it makes me wonder.
    If i dont like rock music it would not be a good idea for me to review the newest rock album. The review wouldnt be right in the sense that the album dont get what it deserves.
    If someone loves sports games and only play does kind of games then other games wouldnt get a "fair" treatment (review).
    A review should be about if the game delivers on the promises, not ones own opinion!

    Reply »
  • Heavenfall
    Heavenfall

    11/2/2008 3:32:08 PM

    part 1: I agree that the first impression i had when i first saw clips from this game was huge. And the kind of feeling i had when i looked every where for a beta key and finally got one was just amazing. No other game has ever done that for me. Might be because of all the hype or talks about the game in different forums but it delivered on every part for me. Minor glitches here and there but the total was great.
    Its important to review the game as you see it, but when 9 out of 10 reviews give

    Reply »
  • DavidChapman
    DavidChapman

    10/30/2008 2:24:54 PM

    @scottjones: I've got to disagree with you, Scott. When LBP first was announced, I wasn't all that enthused about the game. Then I spent time actually playing it and got hooked. You're talking to someone who played the beta, got the retail version in early, and has been playing it every day since. I had even more time than usual too, as my 360 was in the shop for repairs, so all I had was LBP and the PS3. And I still think it's easily Game of the Year material.

    Reply »
  • ScottJones
    ScottJones

    10/30/2008 12:40:15 PM

    Jones here. I think a lot of the LBP reviews I've read--and a lot of the comments on this thread--are based on 1. the terrific first-impression the game makes, and 2. the promise that the game holds. I can't review a game's promise or potential. And my guess is, once most of the pro LBPers spend more time with the game, I'll bet malaise and disenchantment will set in for you, too. No, it wasn't easy to hate on the Sackboy--poor guy. But someone had to do it.

    Reply »
  • JaXboxChick77
    JaXboxChick77

    10/30/2008 11:36:21 AM

    And remember kids...negative attention is still attention :)

    Reply »
  • DavidChapman
    DavidChapman

    10/30/2008 8:44:12 AM

    @Heavenfall: I'll be the first to admit, I don't agree with Scott's opinion on LBP. In fact, I WAS the first person to admit it here in the comments. Even so, you've got to give Scott the right to his own opinion. Plus, there are a lot of other writers with work at Crispy, myself included. It wouldn't be fair to judge the entire site based on one review from one person. You may agree with some of the other guys' opinions, or even some of Scott's other reviews. Just give it a chance.

    Reply »
  • DavidChapman
    DavidChapman

    10/30/2008 8:35:32 AM

    @ssoltero: I missed that in the review the first time around, but you're right.

    In LPB you get at least four tries per checkpoint. If you run on your last one and you get to any other checkpoint, you get four tries from that point (or, if it's an earlier checkpoint, however many tries you had at that checkpoint).

    Reply »
  • Heavenfall
    Heavenfall

    10/30/2008 4:43:46 AM

    This review is as far from my experience of the game as it can get. I can now see that this website wont be my source for game feedbacks and reviews in the future. Thats not to say i wont read any but i certainly wont buy or not buy a game based on this website alone.

    To those that havent played it, this is a great game with tons of fun in it and worth a closer look. Might be that not everyone will enjoy it but try it out first and see. You´ll be amazed. And if not, well too bad for you:)

    Reply »
  • ssoltero
    ssoltero

    10/29/2008 8:45:13 PM

    This is not a "Mario Clone". There is nothing in this game that even comes close a Mario Game other than the fact that it is a side scroller. If we wanted to say games were "Mario Clones" then I suppose theres 100,000 other games that are all "Mario Clones". That's just an unintelligent statement on the part of the reviewer. I do give him credit for his brutally honest opinion of how he viewed the game as a whole. It would be difficult for me to pinpoint anything negative in LBP.

    Reply »
  • ssoltero
    ssoltero

    10/29/2008 8:41:35 PM

    CORRECTION: The player gets 4 lives per checkpoint, not 4 lives per level.

    I can see how this game is not for everyone. However, I do need to chime in and say that it IS for almost everyone. Albeit, the level editor is robust and could be intimidating, but for anyone with a creative eye and swirling imagination, these tools are a doorway to making your own levels.

    BTW, it doesn't take 6 hours to make a giraffe move it's neck. It takes 2 minutes.

    If you haven't, try it. It's worthwhile.

    Reply »
  • JaXboxChick77
    JaXboxChick77

    10/29/2008 7:26:10 PM

    I haven't played the game but my little sister loves it. And she's the coolest person on the planet after myself of course so she can't be wrong.

    Reply »
  • RyanKuo

    10/29/2008 4:20:33 PM

    If you could smell this game, it would probably smell like mothballs. That seems to be the overall experience they are going for, too, which makes me wonder if a lot of gamers aren't in love with it simply because it smells like mothballs instead of napalm.

    Reply »
  • The_Skipper
    The_Skipper

    10/29/2008 4:15:37 PM

    Scott, how can you be so cruel to something so, well, lovable and cute? I haven't played it yet but I will go into it with some hope - sounds like you have been burned out on it.

    Reply »
  • JasonMcMaster

    10/29/2008 10:25:50 AM

    I'm going to agree with Scott on this one, not just because he intimidates me and makes me want to cry while he punches me, but because I really liked LBP at first and then kind of... I dunno. The good times wore off for me after a couple of days. I imagine this review will be unpopular, but that's what I love about Crispy.

    Reply »
  • DaveLong
    DaveLong

    10/29/2008 10:14:44 AM

    I will play the game myself to determine if I agree or disagree with Scott, but he pretty much sums up all the fears I had about the game and wrote about back in September... http://davelong.wordpress.com/2008/09/14/littlebigfailure/

    Regardless of whether you agree or disagree, Scott's reasoning for the score is sound.

    Reply »
  • CG-Gabe

    10/29/2008 8:24:25 AM

    My wife and I played LBP last night and it was a freakin' good time. I loved that it supported co-op from the very beginning. So far it's very forgiving in terms of death. The customization possibilities are pretty amazing.

    Reply »
  • Heavenfall
    Heavenfall

    10/29/2008 4:19:50 AM

    A game dont need to have exploding heads and tons of blood in it for me to enjoy the game. Little Big Planet is one of the games i´ve enjoyed most for a very long time. And thats from just playing the beta version.
    Every other review out there seems to appreciate what this game has to offer, but i guess there always has to be that one reviewer that wants to stand out.
    This review is a big "fry it" for me!. I´m gonna print this review out, light a match and burn the whole thing.

    Reply »
  • Heavenfall
    Heavenfall

    10/29/2008 4:15:23 AM

    I spent 8 hours creating my own first level, and i loved every minute of it. All the testing and failing, and testing and failing until i finally got the device working as i wanted was just great. Not many games in recent time has had me that "hooked" for so many hours in a row without it getting boring.
    This game lets you make whatever kind of level you want. This game is
    too cute and too easy?? Well then make a level that isnt so cute or too easy.

    Reply »
  • CG-Prophet

    10/29/2008 12:37:55 AM

    I suspect some one will write a dissenting opinion, but I think given Scott's points and the vibe i'm picking up from the review it sounds like a fry it to me.

    I'm a bit dissapointed that the tools in the game sound like they are not as user friendly as they were being billed.

    Reply »
  • DavidChapman
    DavidChapman

    10/28/2008 11:19:07 PM

    I've been playing LBP for about a week, and I can't help but wonder if Scott and I are playing the same game. I'm addicted to the game, something I haven't been able to about a PS3 game other than Uncharted. Other than a few lag issues (which I suspect are more to do with overwhelmed servers) and the occasional problem moving in and out of the environments, LBP is amazing. It's the first time in a long time I can call a game "unique" in the truest sense of the world. Worth every penny.

    Reply »

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