LittleBigPlanet (PS3)
Those are some big shoes to fill.
10/28/2008 5:26 PM | 23 Comments | Page 3 of 3
What's Hot: Looks great; Helpful storybook-like tutorials; Great music; Casual vibe will appeal to non-gamers; Sophisticated level-design tools...
What's Not: ...that are probably far too sophisticated for most gamers; Too difficult; Sketchy controls; Collecting stickers = not especially exciting to a grown man.
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Beyond that, the other issue I have with
LittleBigPlanet's modding tools is this: The mods that I have played in the past -- for
Doom, for example -- I did so out of a love for the source material. In other words, once I'd finished
Doom, I wanted more game, and the mod community satisfied that need for me.
Once I had polished off
LittleBigPlanet, I didn't find myself wanting more game. I wasn't motivated in any core way to download any of the user-created levels, or to really go to town and create my own. While including the D.I.Y. tools is a nice bonus, it does seem a bit presumptuous on the developer's part to assume that we're all going to be so absolutely ga-ga over
LittleBigPlanet that we're going to desire more.
In the end,
LittleBigPlanet turns out to be a little-big-letdown. It's very pretty, yes, and it certainly has its moments, but it never quite becomes the postmodern, genre-defining experience that Sony promised it would be.
This review is based on a retail copy of the game provided by the publisher.
* Editor's note: "per checkpoint" added as a correction on 10/30/08.