Fable II (Xbox 360)
Fable II promises the world. But be careful what you wish for.
10/22/2008 7:02 PM | 10 Comments | Page 3 of 3
What's Hot: Fascinating moral dilemmas; An ever-changing world; Innovative approach to role-play
What's Not: Poorly sketched characters; Awful maps; Weak co-op
Gus Mastrapa
Status: Chickens that shoot lasers out of their eyes.
And it's here that
Fable II's fatal flaw comes into focus. If the purpose of the game truly is to teach us a lesson about fate, then Peter Molyneux is no less malevolent than the old fakir in "The Monkey's Paw."
Fable II promises much, but in the end delivers a sledgehammer message about good and evil, about predestination and free will. It gives us wealth, power and fame, but forces us to pay the price every time. It would be childish to ask for more, because this is exactly how life works. But it's hard not to wish for a little something more -- friends, family and companions worth making such sacrifices for.
This review is based on a retail copy of the game provided by the publisher.