Fable II (Xbox 360)

Fable II promises the world. But be careful what you wish for.
10/22/2008 7:02 PM | 10 Comments | Page 2 of 3

What's Hot: Fascinating moral dilemmas; An ever-changing world; Innovative approach to role-play

What's Not: Poorly sketched characters; Awful maps; Weak co-op
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Gus Mastrapa
Gus Mastrapa
Status: Chickens that shoot lasers out of their eyes.
Fable 2 for Xbox 360 review
Fun fact: Nobody likes being eviscerated.
The sacrifices made by Peter Molyneux's team are many. See, Fable II is far from perfect. For every heart-wrenching plot point or intriguing moral dilemma they've woven into the game's tapestry, another, less momentous thread unravels. Many mundane, but vital features feel frayed around the edges. Getting around Albion is made easier by a sparkling trail of bread crumbs. That's because the game's maps are damn near useless. And the button that allows you to inspect and interact with townsfolk is the same that makes you draw your gun and threaten the poor saps.

There's a laundry list of inelegant faults in Fable II. The game's most half-baked feature is cooperative play. Friends can join other players' stories, but only in bit roles. That avatar into which you've invested so much heart and soul is shed when you warp into your buddy's alternate Albion. Instead you tag along as henchman. Playing with an online friend is further hampered by a crappy, uncontrollable camera, making adventuring more chore than fun. There's still plenty for two to do, though. More than a couple non-essential, but fun, Achievements require the help of a friend.

Fable 2 for Xbox 360 review
It's close to midnight and something evil's lurking in the dark.
But for each unfortunate kludge there's something fresh -- a novel approach or a moment of storytelling that nearly forgives the shortcoming -- because there's just so much to do in Fable II. Sure, there's that plot waiting to happen. That face-off between good and evil (or evil and evil if that's the way you swing) is off on the horizon. Albion may not be a big world, but it's full of people and places to explore. Many of the distractions are fairly traditional -- there are keys to collect, quests to complete and a handful of demon door puzzles to solve. More interesting are the unique slices of life the player encounters when they're in the right place at the right time. One quest culminates in a young gay man coming out to his father. And the hero Reaver, played by actor Steven Fry, provides a hilarious running gag if you stick around long enough after accepting his quests.

You could say that Fable II makes up for its shortcomings with innovative simulations and heartfelt story, but where it counts the game hits a single, but resounding sour note. Though you can marry, start a household, and raise children, the game doesn't quite allow players to make emotional connections with wives, friends and even that faithful pooch that follows your every footstep. Alyx Vance in Half-Life 2 is the gold standard when it comes to in-game relationships. Alyx, a near-constant companion in Episode 1, never needs help. She's self-sufficient, complimentary and more than capable of taking out enemies. That's a good reason to like her, but not enough to engender love. Those feelings come because she's allowed to become a character. We hear her father and friends talk about her. We see her vulnerable. And we see her grow.

Fable 2 for Xbox 360 review
Save gold, work hard, and you can own this house. More proof that Fable II takes place in a fantasy world.
The dog in Fable II isn't allowed to blossom into character. He (or she) has no arc. The pet is merely a tool -- one that sniffs out treasure and very, very occasionally kills an enemy for you. Molyneux forces the player to conjure empathy for the beast out of proximity and convenience, rather than intimacy. The same could be said for Rose, who is murdered before her character is given a chance to develop. By the end of Half-Life 2: Episode 1 the player is poised to repopulate the planet with Alyx Vance. And they're glad to do so. In the final moments of Fable II, no such emotional connection exists. And if it does, it's one that the player brought to the table. See, Molyneux is more than capable of creating living, breathing characters. During the course of the game we see another hero experience great loss, change, and change again, but no such life is breathed into Rose or the dog -- the two characters that should be the most vital.

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Comments

  • Arcelius
    Arcelius

    10/25/2008 5:25:08 PM

    I think it's a pretty good review. Who needs to talk about the combat system? It was bad anyway.

    I was kinda saddened by Fable 2's story, and everything else about it does not make up for it. Fable losts it's magic.

    The only reason most people like it is Nastagia. But that doesn't cut it for me.
    (Also, Poorly sketched doesn't mean how they look)

    Atleast I learned something from Fable 2. I need to start renting games first.

    Reply »
  • Zenith
    Zenith

    10/24/2008 11:45:18 PM

    I'm sorry I don't agree with the Con's of your review, now I'm not going to start saying "The only reason why you don't like it is becuase you can't play it right". that would just be childish but I just have to say, I don't think you played Fable 1, cuase if you did you would proberly enjoyed Fable 2 alot more. Also about the "Poorly sketched characters" I don't know what you are on about Fable 2's Characters look awesome. I would talk more about how flawed your review if but I ran out of space

    Reply »
  • CaptainHomeless

    10/23/2008 1:06:14 PM

    I'm inclined to agree with Flynn - I don't feel like this review contains any real spoilers.

    I'm also inclined to agree, though, that the review could've spent a few more paragraphs talking about the mechanics of the game. I enjoyed hearing about the design philosophies and the author's reaction to them, but it also helps me make my decision if I know whether the combat's well-built or not, if the inventory's a pain in the ass, etc ...

    Reply »
  • surbeus
    surbeus

    10/23/2008 12:44:16 PM

    What a horrible review. It's like you expected the game to be some type of simulator when it has been evident for such a long time that it's your standard open-world rpg (e.g. Oblivion, Gothic, etc) that people have been playing for years. Did you even play Fable 1? You barely brushed on what makes this rpg standout from the rest and how it plays in place of mentioning things about the design as if you designed the game in your head in parallel with Peter M. You suck at reviewing games.

    Reply »
  • w1ndst0rm

    10/23/2008 11:28:02 AM

    This review needed a premise tag.
    My problem with the game's choice mechanic isn't the consequences of your choices but that there are so many choices to make that you are always missing many something elses when you do make a decision. Such is life.
    As for the video game part the controls and attacks are deeper than the three buttons would suggest. And the RPG lite element of leveling up your three button choices works well and fits with the theme of the game.
    I'm a lady pirate.

    Reply »
  • Aries0968
    Aries0968

    10/23/2008 2:38:12 AM


    urgh spoiler tags needed BADLY on this review, none the less roll on tomorrow so i can get a copy

    Reply »
  • GusMastrapa
    GusMastrapa

    10/22/2008 10:11:10 PM

    Funny, I found that paragraph to be the least interesting.

    Reply »
  • Candrian
    Candrian

    10/22/2008 10:07:58 PM

    Its a nice review but it is far too philosophical. You haven't actually answered the important question: How does Fable 2 play? Is the combat system intuitive and fun? Do the magic spells have a nice kick yet leave it possible to do without? What sort of environments are there and how well are the realised?
    With the exception of a single paragraph this could be a review of a book or a film, I want to know how Fable 2 performs as a *game*.

    Reply »
  • GusMastrapa
    GusMastrapa

    10/22/2008 10:01:42 PM

    Something that happens in the first fifteen minute of game, book or movie isn't a spoiler. It's called the premise.

    Reply »
  • beanzfury
    beanzfury

    10/22/2008 8:59:53 PM

    I would have really like if there would have been a Spoiler Alert at the beginning of the review. I understand (from the review) that the killing of Rose takes place in the beginning; but it would have been nice to find that out for myself. I hope in future reviews that spoiler warnings will be considered.

    Reply »

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