SOCOM: Confrontation (PS3)
Late-'90s PC gaming revisited
10/21/2008 6:38 PM | 3 Comments | Page 3 of 3
What's Hot: Sound production; Level design; Variety of weapons
What's Not: Bugs; Crashes; Glitches; Network failures; Seven maps; Online-only
David J. Long
Status: Waffles and Pancakes are made from the same thing: deliciousness.
Unless you're one of that community of SOCOM fans who doesn't know a
Counter-Strike from a Battlefield, steer far clear of this game. Sure, the developers might fix it sometime in the future. The gunplay is good enough to pass a weekend or two, if it ever comes together -- but as it stands, this is a $40 ($60 with headset) game that needed at least another six months in the incubator before ending up in the public eye. To add insult to that injury, the developers didn't have the time or the impetus to give you a single-player game you could play while waiting for them to fix the online play.
SOCOM: Confrontation feels like a tech demo of a launch game that had to ship on time to fill a niche in the PlayStation 3 lineup -- only it's 2008, and the system's nearly two years old.
This review is based on a retail copy of the game purchased by the reviewer.