NBA 2K9 (Xbox 360)
NBA 2K9 takes a few steps forward and a few steps back. In the end ... try the demo.
10/16/2008 6:42 PM | 1 Comments | Page 2 of 3
What's Hot: Gorgeous visuals and signature animations; Lock on D is great; Living Rosters might provide long-term appeal; Deep franchise mode
What's Not: Control complexity is officially out of control; Postgame is too overpowering; Way too much scoring; 10-player online is extremely laggy
William Abner
Status: Most likely playing a sports game of some sort
For example, on the Xbox 360 version, in order to perform a relatively fundamental move like a spin, you need to "Hold the right trigger and move the left stick from the ball hand to the opposite hand in a half-circle motion." Taken alone, the control setup for each special move isn't too hard -- but in a fast-paced sport like basketball, your mind tends to lock up, thinking about what trigger/button combo you need to use in order to do a double crossover instead of a hesitation move. Surely there is a better way to do this?

The signature animations are amazingly accurate.
Online mode on both the PS3 and Xbox 360 introduces full five-on-five play, allowing you to join up with friends across the globe and take the AI completely out of the equation. It's something that hoop fans have dreamed about for a long time. Sadly, they're still dreaming, because the lag in these 10-player games is unbearable at the moment, both via Xbox Live and the PlayStation Network. In the 20-some games I tried to play, only four worked from start to finish.
The games that did work featured people playing a hybrid brand of basketball. Players cherry-pick, refuse to play defense, hog the ball like sixth-graders on the schoolyard, and generally have no idea what they're doing. This isn't necessarily the game's fault -- you can "rate" online players all you want -- but people are still going to act like fools when given the chance. Playing with friends remains the best option, and if you can get just a few buddies together the lag isn't a problem -- but the full five-on-five feature is currently a total bust.
What's not a bust is the new presentation and overall atmosphere. The player models and animation are second to none -- much better than EA's
NBA Live 09, for instance. Not only is everything silky smooth, but players move and shoot just like their real-life counterparts. When Kobe takes his patented jumper, the resemblance is uncanny. The graphics on the Xbox 360 look slightly better -- they're a bit shiny on the PS3 -- but both versions look incredible. If you're stuck deciding which game to get, keep in mind that the PS3 version lacks Trophies, whereas the Xbox 360 version is loaded with Achievements for Gamerscore addicts.
NBA 2K9 nailed the player models this season.
The crowd gets into the game this year like never before, booing when the home team gets down big and going certifiably crazy during a tight game in the fourth quarter. A new wrinkle is the "Intermission" cut scene, which gives a true-to-life television presentation feel to the game. During timeouts, you are greeted with specific highlights from the previous few minutes of action -- not just the dunks, but also the plays that mattered -- like a key 3-pointer or a timely steal or blocked shot.
The game certainly looks and sounds picture-perfect; the only major issue is collision detection. It's way too common a sight to see the ball "phase" through a defender, or an arm go through another player's chest.
Franchise mode, dubbed Associated 2.0, remains a strong point. The stat model and player progression are much better this year (although players are still too slow to retire), and the player roles and personalities (a feature carried over from
NBA 2K8) keep you on your toes. A new Ambition model is added to the mix this year, showing whether a player worries about money or playing for a winning team, or is loyal to his current club. The Association mode is deep, littered with stats, and allows more than one person to play so that roomies can battle it out against one another. It would be even better if the core game weren't as schizophrenic.