LEGO Batman: The Videogame (PSP)
Who is Bruce Wayne behind that hard, plastic exterior?
10/3/2008 6:24 PM | 0 Comments | Page 2 of 3
What's Hot: Nice addition to Batman mythos; Be hero or villain; Decent port of console game.
What's Not: Similar to other LEGO games; No online multiplayer or coop play; Box copy lies, saying there are two disks inside.
Because the gameplay is also somewhat condensed, it seems that most of what you're doing is picking up things, smashing things, and, more often than in the console versions, making things like switches and ladders. Pressing the buttons over and over again becomes monotonous. And when it came to vehicles like the Batmobile, I had a bit of trouble driving them with that nubby left analog stick. (I've never really liked using that stick for anything, though.)
They have made it a bit easier to hit enemies and to walk tightropes in this version. When Robin is at a tightrope, it's not a challenge to line him up correctly to jump on so he doesn't fall off. Still, during battle, you sometimes feel as if you're punching a minion from a distance and not actually hitting him.

Them there backgrounds are detailed and scary. That's one big, gaping maw, ma.
So, knowing all this, how can
LEGO Batman: The Videogame stay true to both Batman and LEGO and, even more, popular gaming culture as we know it today? It begins with the game box art. There, Batman and Robin are swinging through the demon night, bats behind them and an evil, looming moon behind the winged creatures. The Dynamic Duo have that look of grim determination on their faces. You know this is about Batman's inner turmoil raging to explode. Batman is full of sorrow and vengeance that goes back almost 70 years. Below Batman, on the tar-patched rooftops of Gotham, are the evildoers, The Joker and Catwoman, crazier-looking and sneering, ready to perform every sort of insanity upon the buffed heroes who hover above.
Most every console and handheld game released is about heroism or antiheroism, about saving someone or something. The reason
LEGO Batman works is the same reason that Batman as a character works. There's the heroic aspect of Batman, someone to look up to in times of trouble. We all want to be lauded as heroes; after all we've been through, don't we deserve it, just for a little while? There's also the antihero, the part of Batman that doesn't want to be social, the delinquent who's outside of society. We all want to be bad, don't we, to be wicked and selfish just to get our way, to break all the commandments and jump criminally into that good night? Here, as the tagline says, "Gotham City is falling to pieces." Sure, they mean LEGO pieces as much as they mean that Gotham is going down to the criminally unstable. But still, a hero you are, and a hero you enjoy being.
Some very cool heroism manifests in gameplay in ways that aren't unique if you know the LEGO Star Wars and LEGO Indiana Jones series. You're still hunting down tens of thousands of LEGO pieces and picking up hearts for lives. And you're still making vehicles of LEGO pieces you find, too.

Fly over hill and dale with Batman's Glide Suit.
But there are new twists that make your missions more than palatable. You'll become enamored of at least some of the six superhero suits you'll get to use -- four for Batman and two for Robin. I liked the Demolition Suit (which allows you to place time bombs all around for fire-filled explosions) and Robin's Water Suit, which lets you dive underwater to search for goodies.