S.T.A.L.K.E.R.: Clear Sky (PC)

Once fully patched, this ambitious PC shooter will no doubt impress.

by Marc Saltzman, 9/23/2008 6:16 PM

What's Hot: Immersive, expansive worlds; Several factions to choose from; Role-playing elements; PDA a nice touch; Decent AI; Good-looking game

What's Not: Many technical issues; Patch will erase your saved games (trust me); Clipping problems can ruin suspension of disbelief; No auto-save option; Game is more difficult than predecessor

Crispy Gamer Says:

Try It!
(Page 1 of 2)

GSC Game World's S.T.A.L.K.E.R.: Clear Sky is a lot like hanging out with your relatives over the holidays: You find yourself having a better time than you expected, but every once in a while something happens that makes you think, "Why am I here?"

OK, forgive the lame pre-Thanksgiving analogy, but while this prequel to the 2 million unit-selling S.T.A.L.K.E.R.: Shadow of Chernobyl is for the most part a gratifyingly gritty first-person shooter, it suffers from a few glaring issues that can mar the experience.

Soldier
Keep an eye on your Geiger counter for those deadly "burnout" anomalies.
Published by Deep Silver, S.T.A.L.K.E.R.: Clear Sky once again paints a "what-if" scenario that surrounds a disastrous second Chernobyl nuclear power plant incident in 2006. In the year 2011, one full year before the events in Shadow of Chernobyl, you play as Scar, a mercenary who braves the irradiated sectors of the Zone to survive amongst warring factions and bizarre anomalies. Along with taking down rabid creatures and avoiding mysterious emissions called "burnouts," which look like heat shimmering off asphalt, you'll begin to interact with various factions and hear about their plight before deciding which side to fight on.

Get down!
Despite its graphical glitches, the game's atmospheric look is one of its assets.
As with its predecessor, the game is played from a first-person perspective, which helps with the fear factor, and as with most other shooters you'll toggle between available weapons -- such as knife, pistol, shotgun, assault rifle, grenades, bazooka and sniper rifles -- with the mouse's middle scroll wheel or by tapping one of the numbers on the keyboard. But unlike the original game, Clear Sky offers a role-playing game-like twist that also lets you repair or upgrade weapons by visiting key people in their base. Early in the game, you also get a fancy PDA that displays info such as mission objectives, past dialogue and an overhead map that shows bases, enemies, points of interest and even the location of artifacts (think power-ups) that can enhance your performance in a myriad of ways. Some of this information might be too much if you prefer to explore and discover on your own, rather than be spoon-fed, but you don't need to glance at your PDA if you don't want to.

Bon fire
NPCs will offer you side-quests, but you can't trust everyone you meet in the Zone.
Most of the locations are outdoors and include swamps, wooded areas, abandoned farms, burned-out buildings surrounded by barbed wire, lookout towers, a demolished hospital, streets and heavily guarded bases. Some of these areas will be familiar to Shadow of Chernobyl players. Your main missions are usually assigned from within your faction base and will be fairly clear: escort someone to this point, stifle the resistance, take down the helicopter, or retrieve such-and-such artifact or other items. But you'll often come across a non-player character, perhaps on a darkened road, who may ask you to perform a task such as distract an enemy while others flank its squad, or trade information for a med kit.

The artificial intelligence is particularly good, as events usually don't play out the same way twice --you'll see this often if you don't save the game regularly (see below). Skirmishes can break out differently between rival factions, and enemies will try different ways to take you down (be it tossing grenades or running a half-circle around you while firing a rifle). Mutants will attack from different angles in one game or leave you alone in another. You might notice small touches, like allies who strum a guitar by a roaring campfire and then get up and walk around. There are some scripted events, but the majority of the game is free-form.

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Responses

  • deadliest88
    deadliest88

    Nov 5 2008 10:54AM

    its quite outdated what concearns the gameplay and AI though its been greatly improved. Still very buggy recent patches fixed it but really turned me off

  • Adny
    Adny

    Oct 23 2008 8:59AM

    I had a somewhat unsatisfying experience... I loved ShOC and I really wanted to love CS. It almost happened, too. Thing is, just as I was starting to love it again the game pulled some crap, either a bug or a scripted ambush/mugging that turned me right off again. I really wanted to enjoy this game, but it seems that the developers wouldn't let me :( Actually, if you can get over the quality (hopefully addressed in yet more patches to come) and the 2 scripted slaps, it's pretty good.

  • TeDro
    TeDro

    Sep 25 2008 3:46PM

    It is very loosely based on the Tarkovsky film (and book that the movie was based on...they both refer to the Zone and Stalkers). Speaking of, Tarkovsky is one of the best directors of all time. While his films were slow and "boring", they had unbelievable cinematography and were almost an out-of-body experience (Andrei Rublev, Solaris, and The Mirror are worth checking out). Never was much for the games, though.

  • .\\Switch_Back686
    .\\Switch_Back686

    Sep 24 2008 11:58PM

    I played the first half hour of the the first STALKER game...and like Jason im not really sure which camp im in with this game. its a great story but the game mechanics do seem a bit off.

  • RyanKuo
    RyanKuo

    Sep 24 2008 11:05AM

    Does anyone else think this series is a response to the extremely boring, if profound, Tarkovsky film of the same name?

  • JasonMcMaster
    JasonMcMaster

    Sep 24 2008 8:20AM

    You know, STALKER is one of those games that you either hate or love. I'm not sure which group I'm in sometimes, but I must admit the game is really intriguing.

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Filed Under: S.T.A.L.K.E.R., prequel, X-ray Engine 1.5, Stalker StrelokZone, Prypiate, Agroprom Research Institute, Red Forest, Swamp, S.T.A.L.K.E.R., STALKER, Clear Sky, Shadow of Chernobyl, FPS, first-person shooter, RPG, role-playing game, Chernobyl, Zone, Scar, mercenary, mutant, patch, Deathmatch, Team Deathmatch, Capture the Artifact, Artifact Hunt, GSC Game World, Deep Silver
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