S.T.A.L.K.E.R.: Clear Sky (PC)

Once fully patched, this ambitious PC shooter will no doubt impress.
9/23/2008 6:16 PM | 6 Comments | Page 1 of 2

What's Hot: Immersive, expansive worlds; Several factions to choose from; Role-playing elements; PDA a nice touch; Decent AI; Good-looking game

What's Not: Many technical issues; Patch will erase your saved games (trust me); Clipping problems can ruin suspension of disbelief; No auto-save option; Game is more difficult than predecessor
Try It!
Marc Saltzman
Marc Saltzman
Status: This status message, and everything it says, is a lie!
GSC Game World's S.T.A.L.K.E.R.: Clear Sky is a lot like hanging out with your relatives over the holidays: You find yourself having a better time than you expected, but every once in a while something happens that makes you think, "Why am I here?"

OK, forgive the lame pre-Thanksgiving analogy, but while this prequel to the 2 million unit-selling S.T.A.L.K.E.R.: Shadow of Chernobyl is for the most part a gratifyingly gritty first-person shooter, it suffers from a few glaring issues that can mar the experience.

Soldier
Keep an eye on your Geiger counter for those deadly "burnout" anomalies.
Published by Deep Silver, S.T.A.L.K.E.R.: Clear Sky once again paints a "what-if" scenario that surrounds a disastrous second Chernobyl nuclear power plant incident in 2006. In the year 2011, one full year before the events in Shadow of Chernobyl, you play as Scar, a mercenary who braves the irradiated sectors of the Zone to survive amongst warring factions and bizarre anomalies. Along with taking down rabid creatures and avoiding mysterious emissions called "burnouts," which look like heat shimmering off asphalt, you'll begin to interact with various factions and hear about their plight before deciding which side to fight on.

Get down!
Despite its graphical glitches, the game's atmospheric look is one of its assets.
As with its predecessor, the game is played from a first-person perspective, which helps with the fear factor, and as with most other shooters you'll toggle between available weapons -- such as knife, pistol, shotgun, assault rifle, grenades, bazooka and sniper rifles -- with the mouse's middle scroll wheel or by tapping one of the numbers on the keyboard. But unlike the original game, Clear Sky offers a role-playing game-like twist that also lets you repair or upgrade weapons by visiting key people in their base. Early in the game, you also get a fancy PDA that displays info such as mission objectives, past dialogue and an overhead map that shows bases, enemies, points of interest and even the location of artifacts (think power-ups) that can enhance your performance in a myriad of ways. Some of this information might be too much if you prefer to explore and discover on your own, rather than be spoon-fed, but you don't need to glance at your PDA if you don't want to.

Bon fire
NPCs will offer you side-quests, but you can't trust everyone you meet in the Zone.
Most of the locations are outdoors and include swamps, wooded areas, abandoned farms, burned-out buildings surrounded by barbed wire, lookout towers, a demolished hospital, streets and heavily guarded bases. Some of these areas will be familiar to Shadow of Chernobyl players. Your main missions are usually assigned from within your faction base and will be fairly clear: escort someone to this point, stifle the resistance, take down the helicopter, or retrieve such-and-such artifact or other items. But you'll often come across a non-player character, perhaps on a darkened road, who may ask you to perform a task such as distract an enemy while others flank its squad, or trade information for a med kit.

The artificial intelligence is particularly good, as events usually don't play out the same way twice --you'll see this often if you don't save the game regularly (see below). Skirmishes can break out differently between rival factions, and enemies will try different ways to take you down (be it tossing grenades or running a half-circle around you while firing a rifle). Mutants will attack from different angles in one game or leave you alone in another. You might notice small touches, like allies who strum a guitar by a roaring campfire and then get up and walk around. There are some scripted events, but the majority of the game is free-form.

« Prev  1  2  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • deadliest88
    deadliest88

    11/5/2008 10:54:43 AM

    its quite outdated what concearns the gameplay and AI though its been greatly improved. Still very buggy recent patches fixed it but really turned me off

    Reply »
  • Adny
    Adny

    10/23/2008 8:59:16 AM

    I had a somewhat unsatisfying experience... I loved ShOC and I really wanted to love CS. It almost happened, too. Thing is, just as I was starting to love it again the game pulled some crap, either a bug or a scripted ambush/mugging that turned me right off again.

    I really wanted to enjoy this game, but it seems that the developers wouldn't let me :(

    Actually, if you can get over the quality (hopefully addressed in yet more patches to come) and the 2 scripted slaps, it's pretty good.

    Reply »
  • TeDro
    TeDro

    9/25/2008 3:46:29 PM

    It is very loosely based on the Tarkovsky film (and book that the movie was based on...they both refer to the Zone and Stalkers). Speaking of, Tarkovsky is one of the best directors of all time. While his films were slow and "boring", they had unbelievable cinematography and were almost an out-of-body experience (Andrei Rublev, Solaris, and The Mirror are worth checking out). Never was much for the games, though.

    Reply »
  • .\\Switch_Back686
    .\\Switch_Back686

    9/24/2008 11:58:50 PM

    I played the first half hour of the the first STALKER game...and like Jason im not really sure which camp im in with this game. its a great story but the game mechanics do seem a bit off.

    Reply »
  • RyanKuo

    9/24/2008 11:05:12 AM

    Does anyone else think this series is a response to the extremely boring, if profound, Tarkovsky film of the same name?

    Reply »
  • JasonMcMaster

    9/24/2008 8:20:49 AM

    You know, STALKER is one of those games that you either hate or love. I'm not sure which group I'm in sometimes, but I must admit the game is really intriguing.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

You can win $500! Check out the
Chicken Out Contest & Sweepstakes

Logged Out

Join the Discussion!
Log In or
Sign Up Now

Log In | Reg
Xbox 360 | PS3 | Wii | PSP | DS | PC
Enter the Chicken Out Contest and Sweepstakes

The Chicken Out
Contest & Sweeps


Submit your chicken avatars for a chance to win $500, plus learn how to enter for daily prizes of a bucket of chicken or a Crispy Gamer T-shirt
Check It Out.

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time