Devil May Cry 4 (PC)

Every bit as good as its console brethren, if not better.
9/23/2008 12:00 AM | 0 Comments | Page 3 of 3

What's Hot: Faithful console adaption; New graphic and speed tweaks; Bonus insane mode; Hot slice-and-dice action; RPG-like character upgrades; Gorgeous environments, boss characters and cut scenes

What's Not: Some technical glitches; Didn't work on all PCs tested; Fairly linear adventure
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Marc Saltzman
Marc Saltzman
Status: So jealous of Scott Jones's amazing hair
Even when you can get the game to run, don't expect a super-smooth experience. Here's the irony: Capcom is billing the PC game as a souped-up version when it comes to resolution settings and speed. For example, the game is said to run at 120 frames per second, up from 60 frames per second, offering what Capcom calls "turbo" performance. Not based on our experience. When seven or eight enemies are on the screen at once, Nero will run slower until the screen is half-cleared. This doesn't happen with a huge boss character, though. The PC version of Devil May Cry 4 allows you to customize graphical effects, texture sizes and frame rate in accordance with your machine's capabilities (though you might need an computer engineering degree to figure it all out). Load times, while much better than the PS3's, can be somewhat long depending on the movie or level being loaded (as with the Xbox 360 version). They did seem to get better as the game went on, and didn't take away from the overall experience.

If you take your computer gaming seriously and have a kickass rig, this version of Devil May Cry 4 is more than worth the $40 investment. This stylized, supernatural action-adventure is one of the best in the series, and unlike many other console ports, it doesn't feel like the PC was an afterthought.

This review was based on a retail copy of the game provided by the publisher.
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