Infinite Undiscovery (Xbox 360)
Life as Capell is difficult.
9/12/2008 6:33 PM | 1 Comments | Page 2 of 2
What's Hot: Great graphics; Entertaining battles; Cool story concept.
What's Not: Everything else.

This is usually the menu you see right before you die while trying to apply a potion.
Little else is enjoyable about the game experience. The characters range from dull to irritating, and the world isn't fun to explore since it's mostly devoid of life.
Infinite Undiscovery also boasts a save-point system that might make you bash your head into a brick wall. There's really nothing I enjoy more than fighting for 20 minutes to get to a boss fight, losing, and having to do it all over again because there were no nearby saves.
Although
Infinite Undiscovery is one of the more attractive games for the Xbox 360, the graphics do have problems. In terms of design, all of the faces are missing that certain something that makes them looks natural. Instead, they look lifeless and wooden. In combat, there is a good chance you'll experience some graphical lag during special moves that take away character control. Luckily, the lag rarely influences your actual performance and is easily overlooked.

As far as in-game graphics go, Infinite Undiscovery is among the best.
While all of these negative points are frustrating, they're nothing compared to playing this game and thinking about what it could have been. With an excellent graphics engine (stuttering aside) and entertaining combat, you'd think that tri-Ace and Square would have a hit on their hands. Instead, it's bogged down by poor writing and some strange gameplay design choices.
If Square were to make a sequel, one would hope that it would hire a new writing staff and streamline the game experience. As it is, I can't in good conscience recommend
Infinite Undiscovery to anyone.
This review was based on a retail copy of the game provided by the publisher.