Spore (PC)

My god, it's full of stars.
9/9/2008 6:50 PM | 17 Comments | Page 1 of 3

What's Hot: The Earth's molten core; Alien death rays; Mammalian blood

What's Not: Comets; The cruelty of nature; The soundless vacuum of space
Buy It!
Gus Mastrapa
Gus Mastrapa
Status: Now recruiting haters.
I'm scrolling back on my mouse wheel when it hits me. Every speck of light I see on my computer screen is a star -- a solar system that I can actually visit so long as I keep my spacecraft gassed up. There seem to be, in the parlance of Carl Sagan, billions and billions of them. The tiny points of light spiral off into the distance, radiating from the center of the Milky Way like legs of a starfish. I'm having a David Bowman moment: Like Keir Dullea in the movie "2001: A Space Odyssey," I'm catching a glimpse of something bigger than myself -- something I'm not sure I can completely comprehend. My eyes go wide and something pops deep inside the recesses of my monkey brain. Mind blown.

Debug release
"I'd like to buy a vowel, please."
That's the point of Spore, really. Will Wright and his army of simulation makers at Maxis have crafted the videogame equivalent of a shopping mall map. Instead of Abercrombie and Fitch you get the moment the first fish sprang legs and walked on dry land. Where that Verizon Wireless kiosk sits, there's the entire industrial revolution. And that place that sells tiny frozen dots of ice cream? That's our tasty and refreshing future as intergalactic explorers. Spore slaps a sticker atop all of creation, an arrow pointing to one time and place with the plain words "you are here."

Funny how a so-called God game, one that gives you the power to create life, sculpt planets, and determine the course of entire civilizations, has a way of making you feel small. Spore may be ambitious, sprawling and borderline revolutionary (we'll get to this in a moment) but it's pretty much the same game Will Wright has been making for the past 10 years. It's a game about sweating the details. SimCity, SimAnt, SimCopter (and countless other games with the word "Sim" preceding some mundane but somehow interesting thing) let players pop the hood and get their hands dirty.

Spore cell stage 4
Pac-Man evolved.
But those games were always so focused -- they zeroed in on one subject, then riffed with near autistic (but rarely tiresome) detail. The Sims was the first where we started to get the sense of scale that Spore would eventually to aspire to. The idea of a virtual dollhouse seems, on paper, like such a simple thing. All you really need to "play house" is a mommy, a daddy and something rectangular-shaped in which the ensuing domestic disturbances can occur. Yet The Sims wound up being so much more. It, like the childhood game, became a mirror -- one that reflected the light of American life back on us. Our George Carlin-esque fixation with "stuff," the mutation of the nuclear family, and the vice-like grip that pop culture holds on our imagination, all sprang to life in the petri dish of The Sims, and millions (including, statistically, your mom) had a blast playing out their fantasies.

Spore isn't just SimGalaxy. It's an evolution of the all-encompassing lifestyle simulator that The Sims brand became. That's kind of what the game's five stages are all about. These seemingly disparate ways to play aren't just pit stops on a playable timeline of life, the universe and everything; play through the lot of them and you're also experiencing a brief history of videogames. The Cell Stage channels the Pac-Man era. It's eat or be eaten in Flatland, with controls just as intuitive, as primal as any arcade quarter-chomper. Then with landfall and the Creature Stage, when creatures clamber from the ocean, the game makes the radical shift to three dimensions. It's Super Mario 64 all over again -- learning to walk, learning to stomp. Then with the Tribal Stage and Civilization Stage, things start to get deep. It's no longer about "me." The gamer takes control of a "we," orchestrating the movements and actions of many, with rising levels of difficulty and depth. This is when we learn that individual lives, like a Terran marine or a single red Pikmin, are disposable.

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Comments

  • MikeBBetts
    MikeBBetts

    10/31/2008 4:55:04 PM

    It is difficult to be critical when talking about a game as earnest as Spore. I expect this is why most discussions, particularly reviews, of the game have been mostly positive. Of course, no one pretends its constituent gameplay modes are any good. After all, we cannot fault it for failing to do something it is clearly not attempting. Yet it is a mistake to ignore the gameplay in Spore.

    Read the rest here: http://mikebbetts.wordpress.com/2008/10/02/the-absence-of-context-in-spore/

    Reply »
  • Pherce
    Pherce

    10/21/2008 10:53:56 PM

    I applaude the people who made Spore. Not only for the reasons mentioned in the comments and the review but because these are the types of tools they use to make non-creative games. It's great to be able to play a game without too much violence and action that's actually fun. It's smart to make YOU the gamer design the game with the tools they use, giving you more and more freedom until we get to the the point where we have to w8 for our brains to evolve to actually fathom the game lol.Great job

    Reply »
  • jonald500
    jonald500

    10/14/2008 8:16:12 PM

    i buy

    Reply »
  • HotnSpicy
    HotnSpicy

    10/5/2008 12:00:32 AM

    When My friend first told me about this game I thought that it was something stupid. She also added the part that it was addicting but I didn't care. Im addicted to this computer more than anything. The game turned out to be super kool. I love the game and u should too. ITs really really kool

    Reply »
  • henry_game_adict
    henry_game_adict

    9/16/2008 8:56:26 AM

    this game rocks and nice review

    Reply »
  • Feend
    Feend

    9/11/2008 11:29:07 PM

    ay.

    Sorry, it cut me off.

    Reply »
  • Feend
    Feend

    9/11/2008 11:28:42 PM

    Great review Gus. I completely agree.

    Spore took me completely by surprise. I purchased it on a whim, thinking I would just give it to my girlfriend like I did after getting tired of the Sims. Yet, the game isn't simply the next step of the Sims; it reminds me much more of the game I've logged more hours on than any other: Civ 2.

    The Space Stage has that perfect combination of pain-in-the-ass chaos and micromanagement to keep me hooked for a long time. I've logged six hours on it just tod

    Reply »
  • GusMastrapa
    GusMastrapa

    9/11/2008 2:07:17 AM

    FYI: That one line afterthought isn't mine. I would have left the DRM thing completely unspoken.

    Reply »
  • CG-Prophet

    9/10/2008 9:48:36 PM

    Gus, I agree the bulk of your review should be focused on gameplay, but it's part of the package and needs more than a one line mention as an after-thought. We'll agree to disagree on this one.

    I loved your review for the record.

    Reply »
  • GusMastrapa
    GusMastrapa

    9/10/2008 8:33:35 PM

    In my mind the DRM issue is a separate issue. I'm more concerned with the creative expression of Will Wright, Maxis and the player. The stuff on the disc that you actually play. Imagine how pointless it would be for a music critic to spend half of their review bitching about iTunes DRM when they ought to be actually, you know, talking about the music?

    Besides, I hear the other 99% of the internet has the DRM issue covered.

    Reply »
  • Agnitio

    9/10/2008 6:38:52 PM

    I actually think it has a lot to do with the game, a game like StarCraft I continue to play to this day and have probably put it on at least 5 machines since it came out 10 years ago.

    That makes a large point into whether I want to purchase this game or not.

    Reply »
  • GusMastrapa
    GusMastrapa

    9/10/2008 6:02:53 PM

    I didn't mention the DRM because it has nothing to do with the game. It's tangential to Spore just as the high cost of popcorn at the movie theater is tangential to critical analysis of There Will Be Blood.

    Reply »
  • CG-Prophet

    9/10/2008 11:45:02 AM

    LOL. I'm not hijacking anything - it's a valid question about a another great game being gimped by DRM. EA should have learned this lesson with Mass Effect PC. So if wanting the whole picture is hijacking then put your hands up and give me your wallet. and take that watch off while you're at it.

    Reply »
  • CG-Prophet

    9/10/2008 11:30:54 AM

    LOL. I'm not hijacking anything - it's a valid question about a another great game being gimped by DRM. EA should have learned this lesson with Mass Effect PC. So if wanting the whole picture is hijacking then put your hands up and give me your wallet. and take that watch off while you're at it.

    Reply »
  • w1ndst0rm

    9/10/2008 10:56:46 AM

    CG-P, don't hijack a good review about a good game with evil-mega-corp-politiking. Please! Start a group or something.

    Gus, great ending. Great ending. But shopping mall? Yuck.

    Looks like I will be getting that new video card.

    Reply »
  • Candrian
    Candrian

    9/10/2008 4:46:49 AM

    Very good review and one that actually reviews the GAME and not EA's questionable techniques. I've had the game since friday (i'm from the UK) and strangely enough i've had no problems with this evil DRM that people keep bitching about. I've even installed it on 4 - yes 4! - different PCs so far.

    Reply »
  • CG-Prophet

    9/10/2008 3:53:25 AM

    Good review, and I hate to put you on the spot but you didn't mention the DRM at all. Are people just bitching because they hate DRM in general or are there some real issues with it?

    Reply »

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