Spore (PC)

My god, it's full of stars.
9/9/2008 6:50 PM | 17 Comments | Page 2 of 3

What's Hot: The Earth's molten core; Alien death rays; Mammalian blood

What's Not: Comets; The cruelty of nature; The soundless vacuum of space
Buy It!
Gus Mastrapa
Gus Mastrapa
Status: Now recruiting haters.
Spore cell stage 6
From humble beginnings.
And that's when we get to the bit of Spore that borders on revolutionary. See, before blast off, the game is really just gearing up. It's a bike with the training wheels on. That's the reason why you may be hearing many traditional gamers grousing that Spore ain't as deep as they'd like it be. It takes shallow to know shallow, right? Games like Sid Meier's Civilization, and nearly everything with the Maxis name on the back, aren't so much about what you play as they are about how you play. The games present a system, however shallow or complex, that gives the gamer the freedom and the power to test the boundaries of their world, to muck about. Here, we're doing it knee-deep in primordial ooze. So, sure, the buildup to the final frontier blazes by like the opening scroll of "Star Wars." It does on your first play at least. But who plays a game like this just once? Calling Spore shallow is like bitching that a box of LEGOs is just a bunch of colored blocks. No, McFly, there's an entire universe in there if you've got the creativity and imagination to make it.

Field
Set phasers to fun!
Here's where Spore continues the game design revolution that The Sims kicked off. Maybe Will Wright knew, but there's hardly an honest soul on the planet who would claim to have predicted the sheer amount of user-created content that would erupt from The Sims -- all the custom skins and furniture, the bizarre music videos and machinima. The game sparked imaginations like few other pop culture products. Spore leverages that creativity to populate a galaxy, to create the zillions of life-forms, fleets of spaceships and cities' worth of buildings to fill in all the blanks for light years in every direction. The design document alone for such a game would take a Blizzard-sized army to write. And already the Spore community has cooked up millions of creepy-crawlies to skitter and slink across myriad alien worlds. Spore's big contribution is the way it totally and finally nukes the line between when we play games and when we don't. You're playing Spore when you're futzing around with the Creature Creator. You're playing Spore when you're at work, browsing the Sporepedia. Who knows? With future expansions you may soon be playing Spore when filing your taxes.

But we can't all be Pablo Picasso. Society needs accountants and telephone sanitizers just as much as it needs artists. And those regular Joes need something to do, even when they're fiddling around in Spore. I'd argue that the game's final act -- the part where you become the captain of your own starship -- offers an eternity of diversion. In a real way it's the game no Star Trek game has ever managed to be. The "Space Stage" is all about seeking out new life and new civilizations. Once you've shaken a couple of alien hands there's no end to the galactic fires that need putting out -- UFO attacks and eco-disasters are aplenty, especially if you're playing at more difficult settings. And the galaxy is a big, big place, with tons of secrets, treasures and dangers to discover. Ferenghi types can find simple pleasure in the interplanetary spice trade, buying low and selling exorbitantly. With the right bankroll, enemies can be bought, or at the very least crushed by money-grubbing allies.

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Comments

  • MikeBBetts
    MikeBBetts

    10/31/2008 4:55:04 PM

    It is difficult to be critical when talking about a game as earnest as Spore. I expect this is why most discussions, particularly reviews, of the game have been mostly positive. Of course, no one pretends its constituent gameplay modes are any good. After all, we cannot fault it for failing to do something it is clearly not attempting. Yet it is a mistake to ignore the gameplay in Spore.

    Read the rest here: http://mikebbetts.wordpress.com/2008/10/02/the-absence-of-context-in-spore/

    Reply »
  • Pherce
    Pherce

    10/21/2008 10:53:56 PM

    I applaude the people who made Spore. Not only for the reasons mentioned in the comments and the review but because these are the types of tools they use to make non-creative games. It's great to be able to play a game without too much violence and action that's actually fun. It's smart to make YOU the gamer design the game with the tools they use, giving you more and more freedom until we get to the the point where we have to w8 for our brains to evolve to actually fathom the game lol.Great job

    Reply »
  • jonald500
    jonald500

    10/14/2008 8:16:12 PM

    i buy

    Reply »
  • HotnSpicy
    HotnSpicy

    10/5/2008 12:00:32 AM

    When My friend first told me about this game I thought that it was something stupid. She also added the part that it was addicting but I didn't care. Im addicted to this computer more than anything. The game turned out to be super kool. I love the game and u should too. ITs really really kool

    Reply »
  • henry_game_adict
    henry_game_adict

    9/16/2008 8:56:26 AM

    this game rocks and nice review

    Reply »
  • Feend
    Feend

    9/11/2008 11:29:07 PM

    ay.

    Sorry, it cut me off.

    Reply »
  • Feend
    Feend

    9/11/2008 11:28:42 PM

    Great review Gus. I completely agree.

    Spore took me completely by surprise. I purchased it on a whim, thinking I would just give it to my girlfriend like I did after getting tired of the Sims. Yet, the game isn't simply the next step of the Sims; it reminds me much more of the game I've logged more hours on than any other: Civ 2.

    The Space Stage has that perfect combination of pain-in-the-ass chaos and micromanagement to keep me hooked for a long time. I've logged six hours on it just tod

    Reply »
  • GusMastrapa
    GusMastrapa

    9/11/2008 2:07:17 AM

    FYI: That one line afterthought isn't mine. I would have left the DRM thing completely unspoken.

    Reply »
  • CG-Prophet

    9/10/2008 9:48:36 PM

    Gus, I agree the bulk of your review should be focused on gameplay, but it's part of the package and needs more than a one line mention as an after-thought. We'll agree to disagree on this one.

    I loved your review for the record.

    Reply »
  • GusMastrapa
    GusMastrapa

    9/10/2008 8:33:35 PM

    In my mind the DRM issue is a separate issue. I'm more concerned with the creative expression of Will Wright, Maxis and the player. The stuff on the disc that you actually play. Imagine how pointless it would be for a music critic to spend half of their review bitching about iTunes DRM when they ought to be actually, you know, talking about the music?

    Besides, I hear the other 99% of the internet has the DRM issue covered.

    Reply »
  • Agnitio

    9/10/2008 6:38:52 PM

    I actually think it has a lot to do with the game, a game like StarCraft I continue to play to this day and have probably put it on at least 5 machines since it came out 10 years ago.

    That makes a large point into whether I want to purchase this game or not.

    Reply »
  • GusMastrapa
    GusMastrapa

    9/10/2008 6:02:53 PM

    I didn't mention the DRM because it has nothing to do with the game. It's tangential to Spore just as the high cost of popcorn at the movie theater is tangential to critical analysis of There Will Be Blood.

    Reply »
  • CG-Prophet

    9/10/2008 11:45:02 AM

    LOL. I'm not hijacking anything - it's a valid question about a another great game being gimped by DRM. EA should have learned this lesson with Mass Effect PC. So if wanting the whole picture is hijacking then put your hands up and give me your wallet. and take that watch off while you're at it.

    Reply »
  • CG-Prophet

    9/10/2008 11:30:54 AM

    LOL. I'm not hijacking anything - it's a valid question about a another great game being gimped by DRM. EA should have learned this lesson with Mass Effect PC. So if wanting the whole picture is hijacking then put your hands up and give me your wallet. and take that watch off while you're at it.

    Reply »
  • w1ndst0rm

    9/10/2008 10:56:46 AM

    CG-P, don't hijack a good review about a good game with evil-mega-corp-politiking. Please! Start a group or something.

    Gus, great ending. Great ending. But shopping mall? Yuck.

    Looks like I will be getting that new video card.

    Reply »
  • Candrian
    Candrian

    9/10/2008 4:46:49 AM

    Very good review and one that actually reviews the GAME and not EA's questionable techniques. I've had the game since friday (i'm from the UK) and strangely enough i've had no problems with this evil DRM that people keep bitching about. I've even installed it on 4 - yes 4! - different PCs so far.

    Reply »
  • CG-Prophet

    9/10/2008 3:53:25 AM

    Good review, and I hate to put you on the spot but you didn't mention the DRM at all. Are people just bitching because they hate DRM in general or are there some real issues with it?

    Reply »

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