Final Fantasy Tactics A2: Grimoire of the Rift (DS)
The "War and Peace," Director's Cut, of DS Games.
7/1/2008 6:33 PM | 0 Comments | Page 3 of 3
What's Hot: The game's long-ass; There's a lot to read; 400 quests.
What's Not: The game's long-ass; The protagonist is a dullard; 400 quests.
Twenty hours in, you're still dealing with the basics, and you're given quests that make you forget completely about the plot and the reason you're in this particular land of sword and sorcery. Look, obviously, Square put a lot of time into
Grimoire, so much so that you could probably play it for an hour a day right up until the end of the year. So diehard
Final Fantasy Tactics fans, rejoice: You can play this on the difficult setting until the cows come home. Me, I think it's the "Infinite Jest" of videogames. While I soak my cramped, quest-ravaged gamer hand in Epsom salt, I'll be hoping for a tougher, more "outside" character for the next version. But right now, I'm wondering something I never thought I'd think about:
Grimoire may just be too much game for most gamers. Far too much.
This review was based on a retail copy of the game provided by the publisher.