An exhilarating online fantasy well worth your time and money
by Marc Saltzman, 6/2/2008 6:06 PM
What's Hot: Plenty of combat; Intuitive user interface; Interesting missions; Huge world to explore; Decent dialogue and voice acting; Impressive visuals; Options for building, guilds and PvP killing
What's Not: Spotty frame rates; Technical glitches; Steep system requirements; Many system updates
Crispy Gamer Says:
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Skeptics who doubted there was room for another massively multiplayer online role-playing game (MMORPG) alongside the 10-million-strong World of Warcraft and other persistent fantasy worlds can eat their words as Funcom has confirmed its hotly-anticipated Age of Conan: Hyborian Adventures sold more than 400,000 units its first week alone -- even selling more copies than Grand Theft Auto IV in some markets.
Commercial success is one thing, but how does Age of Conan fare in the gameplay department? Will gamers agree to pay $14.99 a month after the first 30 days of free play are up? If our first eight days knee-deep in Hyboria are any indication, the answer is a definite yes. Gamers patient enough to sit through some growing pains -- namely, new servers added to handle the traffic and many system updates that address various technical bugs -- will find the experience an intense and rewarding one.
Based on the works of acclaimed fantasy author Robert E. Howard, Age of Conan begins like most other MMOs. After the slick CG sequence, players will spend a bit of time customizing their character in a number of areas, including gender, culture (Aquilonian, Cimmerian or Stygian), class (Barbarian, Shaman, Demonologist and nine others), voice, body size, skin color, hairstyle, facial features and so forth. Each class comes with its own skills and attributes, of course -- for example, the Ranger is more adept with bows and crossbows than, say, the Conqueror, a sword-wielding soldier with heavy armor. The culture you select will also determine the city to which you're teleported when finished with the brutal island of Tortage: Aquilonians will go to Old Tarantia with its towering castles and walls, Cimmerians will go to the mountainous Conarch Village, and Stygians will go to Egypt-like of Khemi (each with different quests, NPCs and so on). This also adds to the game's replayability.
The first 10 to 12 hours or so of the game are spent on the island of Tortage, by interacting with dozens of NPCs (non-player characters) who help you get your feet wet with many single-player missions; these include finding other NPCs or items, delivering important messages, stealthily approaching a target in the shadows, eavesdropping on conversations from rooftops, and attacking a boss (more on combat in a moment). By making decisions during conversations, you can accept single-player night missions or opt to take on multiplayer quests during the day. For example, towards the end of your stay on Tortage you'll find yourself exploring Acheronian Ruins, and you'll be asked if you want to go at it solo or with up to six players to split responsibilities like fighting, tanking, and healing.
Once you make it to level 20 or so -- out of a total of 80 -- and finish a climactic quest, you're zapped to the mainland of Hyboria and won't be spending much time alone from that point on. In the chat window presented at the side of the screen you'll be asked to join various groups of up to six people, or for a bigger commitment you'll often be invited to join specific guilds, though you must first achieve level 20 before starting one of your own (there is no cap on the number of people per guild). We didn't spend much time on dedicated player-vs.-player (PvP) servers, where it's one fighter against the other (or guild versus guild) as opposed to killing NPC creatures. If you're on a regular PvE (player-vs.-environment) server you can't be attacked by other players unless you enter a mini-game (such as Capture the Flag) or if your guild creates a battlekeep, which can be conquered by other guilds in a massive conflict. A glimpse of the Age of Conan forums will reveal a few players bitching about getting killed on PvE servers when going about their business, but this issue has now been patched, says Funcom.
Filed Under: Gaute Godager, Rui Casais, Erling Elingsen, DreamWorld Engine, Low Fantasy MMORPG, Online RPG, Robert E. Howard, Conan the Cimmerian, Hyboria, Age of Conan, Hyborian Adventures, Conan, MMO, MMORPG, massively-multiplayer online, role-playing game, Cimmerian, Robert E. Howard