Final Fantasy Crystal Chronicles: My Life as a King (Wii)
It's good to be the king, even if you are kind of on the short side.
5/22/2008 4:31 PM | 0 Comments | Page 1 of 2
What's Hot: Relaxing, addictive gameplay; Cute graphics; Easy to learn
What's Not: Bland townsfolk; Extra content is pricy
Susan Arendt
Status: Going over the new site with a fine-toothed comb.
Uneasy lies the head that wears a crown, or so they say, and you certainly have plenty on your mind in
Final Fantasy Crystal Chronicles: My Life as a King for the Nintendo Wii. Your father is missing, your loyal subjects need a place to live, and you're the only one with the power to rebuild the kingdom. You're also only 10 years old, and people keep mentioning how small you are. It's enough to make any monarch a bit tense.
King begins with you and your two advisors stumbling across an abandoned castle and deciding that it's the ideal place for your new home. Your old kingdom was wrecked by the Miasma and you've been searching ever since for a lovely spot where your loyal subjects can start anew. Smack in the middle of your new digs is an enormous blue crystal that not only talks, but also bestows upon you the magical power of "architek," which allows you to create buildings out of thin air and memories. The crystal also drops a few hints that it may or may not know your dad, King Epitav, but worry about that later. You have a town to build!
Although it bears the Final Fantasy name,
King has more in common with
Viva Piñata or The Sims than it does with that famous line of RPGs. You'll spend your time laying out your town, arranging homes, parks, and shops in the hopes of attracting new townsfolk and keeping them happy. It'll take more than the power of architek and a flair for design, however. Creating buildings requires Elementite, a crystal that can be found in nearby dungeons. Your royal hide is far too precious to risk the dangers of dungeon crawling, but your townsfolk are more than happy to take on the role of adventurer and do the digging for you. Each day, you can set a "behest" in the town square that will send the willing out into the world to explore one of the game's 38 dungeons. At first, having the dungeon exploration take place off-screen and entirely beyond your influence is a bit disconcerting, but eventually you get so caught up in the development of your kingdom that you're kind of happy you don't have to deal with it.
Your adventurers aren't braving the monsters of the world beyond the walls out of sheer love for you, however. They expect to be paid for their efforts. Your royal pockets contain nothing but lint and perhaps a few Gummi Bears, so you'll have to rely on tithes from the rest of the townspeople to help pay the bills. The more people you have in town, the more gold you add to your coffers on a daily basis, but to attract people, you need homes, and to build homes, you need Elementite. Lather, rinse, repeat as needed.
Placing a building is as easy as walking up to an available parcel of land, clearly indicated as a glowing green square; shaking the Wii remote to summon your advisor, Chime; and telling her exactly what you'd like to build. At first you can only build small homes and one or two kinds of shops, but as your kingdom grows and your population increases you gain access to new kinds of parks and buildings and are able to upgrade current structures. Investing gold in weapons research improves the level and variety of weapons a store can offer, for example, while building a gaming hall for your adventurers gives them the chance to win a bit of extra cash. Raiding dungeons will frequently result in the ability to add a new kind of building to your town, or increase the limit of buildings you can have. You'll need to keep expanding your town with better homes and shops if you want your people to stay happy and your population to increase.