Boom Blox (Wii)

Steven Spielberg's first Wii game is a blast, and one of the best single-player experiences the party-heavy console has to offer.
5/13/2008 12:00 AM | 0 Comments | Page 1 of 2

What's Hot: Explosive gameplay; Polished visuals; Excellent sound; You'll want to play more

What's Not: Disappointing multiplayer; Some questionable difficulty
Buy It!
Blake Snow
Blake Snow
Status: This, my friends ... is case 24
When I first heard the news that Steven Spielberg was working on an exclusive Wii puzzle game, I was skeptical. What does he know about videogames, especially non-story ones like Boom Blox? On the subject of his pedigree: Sure he directed "Raiders of the Lost Ark," "Jaws" and "Saving Private Ryan," but he also directed "A.I.," "Temple of Doom" and "War of the Worlds." I think you can appreciate where I'm coming from.

After playing the game, however, I'm happy to report that Boom Blox is not just a marketing ploy or a misguided idea by the venerable movie director. It's an inspired, console-appropriate and rewarding game -- particularly for single-player challenge-seekers -- even if it appears to be something that Spielberg wouldn't be involved with.

What are Boom Blox?

Blowing stuff up or knocking it down (aka "killing it") is inherent in gamer DNA, and that's precisely what Boom Blox gets right. Nearly 400 candy-colored levels are stacked high and wide with Jenga-like blocks that can be fired upon, pushed, pulled, or otherwise collapsed by the player. Several projectiles are on tap, each with their own unique properties that affect the strategically placed blocks differently. A baseball or bowling ball, for example, can be pitched fast or slow at a stack, according to how hard you swing the Wii remote. The Nunchuck peripheral is not used, nor is it needed.

The angle at which you throw a projectile, controlled by the camera, affects how a block (or pile of them) gets sent into orbit and/or collides with other blocks. Additionally, some blocks feature special properties when struck, like gem and point blocks that burst into animated graffiti when hitting the ground, bomb blocks that explode on impact with a projectile, and vanishing blocks that disappear when hit, often creating a chain-reaction of destruction.

Boom Blox gameplay is neither new nor evolved, but watching a freestanding tower topple to the floor or explode in several directions with convincing physics is very fun to watch, especially upon realizing that it was your creative genius that took it down. But the game isn't just about bringing things down or blowing them up. Often times you'll string together domino-like runs, lasso a single block into a stack of others using a special grab tool, combine chemical blocks to produce far-reaching explosions, balance non-playable characters on top of stacks, and even play a modified version of golf.

Needless to say, each puzzle varies greatly, and the payoff for solving them is visually rewarding ... usually. My only gripe is that some of the puzzles can be too easy, monotonous, or worse, boring. Overall, however, the single-player puzzles are irresistible and make excellent use of the satisfying motion-controls, which feel extremely natural.

Don't be fooled by the Fisher-Price graphics

With regards to the game's presentation, Boom Blox looks polished and graphically well-rounded, though it's hardly a technical accomplishment -- nor is it on par with some of Wii's better-looking games. Camera control, which is managed with the "B" trigger, changes the screen perspective on demand and does its job, but it won't always go where you want it to. Another presentation nuisance is that menu overlays often obstruct the view of other options, which can be annoying, but never hair-pullingly so.

As you'll quickly notice upon seeing the game case, Boom Blox features a set of clownish and blocky characters that carry no names and are scattered throughout the various levels and even take center stage in an Adventure Mode. I suspect their inclusion was meant to appease the eight- to 12-year-old gamer, but these characters are forgettable and feel forced in an age where every game is expected to have some kind of story. They do add personality, but at the expense of alienating a larger demographic that could be turned off by the baby-like personas. Boom Blox can and should be enjoyed by all ages, so a subtle background theme (like Russia was to Tetris) would have sufficed. After all, it is a puzzle game.

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