Turning Point: Fall of Liberty (PC)
When a cool idea blows up because of old, tired gameplay
4/26/2008 12:00 AM | 0 Comments | Page 2 of 2
What's Hot: Killing World War II-era Nazis in New York is a cool idea; the infra-red sniper rifle is pretty neat
What's Not: Pretty much everything else
William Abner
Status: Most likely playing a sports game of some sort
It's easy to lob hate grenades at the game for its lackluster graphics, linear gameplay and stale multiplayer, which is as predictable and vanilla as the rest of the game, but the "feature" that secures its legacy in the PC gaming graveyard is the fact that it uses save checkpoints, and some of them are spread so far apart that you have to play quite a while before it auto-saves. This is inexcusable for a PC game, even one that is an obvious console port such as this (you can't even navigate the menu with your mouse). If you are going to take the time to port a game over to the PC, at the very least you should allow the user to save the game when and where he wants. It's infuriating to play for 20 minutes, die, and have to play an entire section over again.
Turning Point: Fall of Liberty is simply a tough sell. If the game was a bargain release, selling at $20, it could at least be suggested for those who want to try every shooter on the block. It does work, it is functional and isn't totally devoid of fun, but the game is sitting on the shelf at full price next to truly next-gen shooters and first-person action games like
BioShock and
Call of Duty 4, and in this day and age, if you are going to ask full price for a shooter, it has to bring a lot more to the table than what
Turning Point offers.
This review was based on a retail copy of the game provided by the publisher.