Crisis Core: Final Fantasy VII (PSP)
A blinding explosion of fan service
4/8/2008 12:00 AM | 2 Comments | Page 1 of 2
What's Hot: Insane cut scenes; Materia could be the best customization system ever; The sweet buzz of nostalgia
What's Not: Silly characters; Plot driven by a series of cell phone calls; Style trumps substance
Gus Mastrapa
Status: Chickens that shoot lasers out of their eyes.
Crisis Core: Final Fantasy VII is a monument to the worst of Square Enix's vices. The game is a shiny slab of fan service tuned to fill nostalgic neuroreceptors with feel-good jolts of juice. Pull back the curtain, though, and the wizard ain't all he's cracked up to be. Lazy plotting, clichéd characters and dry combat leave little to compel the player. There is one carrot that Square Enix knows they can always dangle in a fix.
Crisis Core: Final Fantasy VII is peppered with eye-popping cut scenes. Insane battles portray heroes taking to the sky, their sword-slashes severing the scenery like balsa wood. Summoned monsters reel back into outer space, transforming the moon into a crystal-powered energy cannon just to swat you on the back. Square Enix knows how to mount a CG spectacle like no one else. Like the moments in a Busby Berkeley musical when the top hats tilt and the tap shoes twinkle, the game's animated cut scenes bring with them an incalculable electricity. Thing is, these moments aren't really videogame anymore. They're commercial breaks that a TiVo remote can't do anything to dispel.
The game's protagonist is Zack, a spiky-haired cosplay kid that feels slightly out of place in the semi-gritty world of
Final Fantasy VII. He's of the perky new breed of Final Fantasy hero -- all outsized gestures and hot-headed passion. Zack is prone to the same vaguely inappropriate pose favored by Vaan from
Final Fantasy XII. Hands behind his head, elbows out and stomach taut, the grinning hero looks ready for his Abercrombie and Fitch catalog close-up. Of course this posture is one synonymous with youthful spirit and rebellion in Japan, but like much of the game's dialogue, intent gets lost in translation. Zack is an up-and-coming SOLDIER who finds himself tangled in the sublimated love triangle of his superiors. Genesis, Angeal and Sephiroth are old-school brooders who hash out their complicated interpersonal conflicts with their fellow men by swinging swords, reciting poetry and flapping their mutant angels' wings at each other. Your ability to enjoy the
mis en scene of
Crisis Core: Final Fantasy VII relies heavily on your ability to choke down this kind of self-serious silliness.
The good news is that the game is at least moderately fun to play.
Crisis Core: Final Fantasy VII seems like it was crafted with handheld play in mind. The action is divided into bite-sized chunks. Every major plot point is followed by a break and a save point. This episodic vibe is further diced by a series of micro-missions that can be undertaken at any save point. In any other setting these homogeneous brawls and crawls would be considered filler, but in the mobile context they work. Fights are peppy, with a turn-based mechanic buried so deep in responsive movement that it's easy to forget that you're not always in control. The materia system, rightfully considered one of the best in-game delivery methods for role-play customization, allows players to juice Zack up as an all-out brawler or imbue him with the powers of a supreme sorcerer. Beneath all the flash of
Crisis Core: Final Fantasy VII is buried a rock-solid mechanic. Draping killer stat building and customization with meaningless glitz is like pimping out your dad's cherry '57 Chevy with spinners: It's kinda tacky, but there's still a monster beneath the hood.