MLB 2K8 (PS3)
2K Sports is looking for some very, very patient baseball fans.
4/1/2008 12:00 AM | 0 Comments | Page 2 of 3
What's Hot: Innovative stick-centric approach to baseball.
What's Not: New pitching interface isn't perfect and has a steep learning curve.
Steve Steinberg
Status: I think there's something weird about my status ...
The game could have been more forgiving with the new pitching scheme, but it isn't. Screw up the timing or the motion of the stick and your well-intentioned curve becomes a hanging meatball that -- more often than not -- gets drilled into the stands. Yes, I know that in the big leagues, pitchers pay the price if they slip up, but it's far too frustrating to go from feeling like you're in control of an inning one second to digging yourself out of a hole the next.
The right stick also rears its head in the field.
2K8 tosses the perfectly laid-out diamond configuration of the face buttons in the trash -- at least in the default setting -- and lets you throw to whatever base you want by using the stick. Unlike the pitching, this becomes second nature almost immediately. You can still go old-school and map your fielders' throws to the face buttons, but once you get used to the stick, you won't.
While the pitching and fielding have gotten more right-stick intensive, at the plate, things have been simplified a bit. Instead of having the option of taking a contact swing or a power swing, now there's just one type of swing. Pull back on the stick to step and then push it forward to swing. You still can push the stick left or right to either pull the ball or go the other way with it, but getting rid of the option of adding power seems like a step in the wrong direction.
Presentation-wise, development still can't seem to get a handle on how much juice they can get out of the system. 2K's hoops game, which plays at a much faster pace, delivers a far prettier picture. Players are immediately recognizable and arenas and fans seem a lot more lifelike. On the baseball field, though, the game doesn't seem to have gotten a lot of love from development in the graphics department. Frame rate can be choppy, things don't flow as much as they should, and there are far too many eerie and motionless moments between plays. Player likenesses are also questionable. The first time Manny Ramirez stepped up to the plate I thought that I'd somehow unlocked a secret player and that Jonathan Davis from Korn was now batting clean-up for me. Unlike the Xbox 360 version of the game, which supports hi-defs up to 1080p, with a Sixaxis in your hand, you can only go as high as 720p.
On the audio side of things, while it's cool to have Joe Morgan and Jon Miller in the booth, what they're saying is virtually the same as what they said last year.
As far as game modes, not much has changed since last time around. Seasons, franchises, home run derbies, online tournaments, etc. The big carrot that development is dangling in front of you this year is the potential to collect about a million different baseball cards. Riffing on the VIP SkyBox concept that let you buy and unlock new uniforms, stadiums and the like is the ability to earn player cards. Not only will you be able to view the cards that you've earned, but you can also trade them online.
Unlike Xbox 360 owners, PlayStation 3 owners have a choice when it comes to their baseball, and this year -- just like last -- the nod would have to go to Sony's
MLB 08: The Show. 2K Sports'
MLB 2K8 does have some merit, though. The new focus on stick-exclusive play has a lot of promise, but it's still a work in progress. Be prepared to go through a healthy dose of frustration before you figure everything out. Let's hope that next year, with a full year's worth of tweaking and fine-tuning, the innovative controller scheme makes the battle for the thumbs of PlayStation 3 baseball fans a much tighter one.