Skate (PS3)

Skate reinvents your wheels.
2/18/2008 12:00 AM | 2 Comments | Page 1 of 3

What's Hot: Ultra-cool controls; A sim-like skating experience

What's Not: A decent-sized learning curve; Some frame rate issues
Buy It!
Steve Steinberg
Steve Steinberg
Status: Getting a jump start on the Game of the Year arguing!
There's been no shortage of skateboarding games released over the past decade. Gamers have been able to break their virtual bones and pull off virtual 720s in the semi-sim Thrasher, the semi-awful X Games Skateboarding and the semi-goofy Disney's Extreme Skate Adventure, to name just a few. But to skate fans, getting big air has always been about Tony Hawk. EA took on some mighty lofty competition when it decided to challenge Activision's series, but Skate will make you rethink the way you do your virtual grabbing and grinding.

Skate doesn't enter the fray meekly. The Career mode starts with you getting unceremoniously t-boned by a bus. Your prone carcass is tossed into an ambulance to the sounds of The White Stripes -- not a band that you're likely to find on many game soundtracks and only one of a stellar cast of bands to which you'll skate -- and then whisked off to the hospital. From there, it's time to rebuild your skating career with the help of some of the biggest names in boarding.

The "getting flattened by a bus" part aside, up until this point there's nothing to separate Skate from any of the eight Tony Hawk games that have been released up until now. (Tony Hawk's Proving Ground is slated to drop in the fall.) There's nothing remarkably new about the "you're the bumbling noob who has to prove his worth" concept. Heck, it's basically just the Xtreme, Mountain-Dew-drinking version of being the untested "Chosen One" in any of about a billion RPGs you've probably played. It's when you hit the pavement that things get interesting and Skate sets out to find a line of its own. And it's all about the controls.

The developers at Black Box have deconstructed the traditional controller scheme that you've been using to skate and rebuilt it in a way that can initially seem oddball and confusing, but after a while becomes completely intuitive. Similar to EA Sports' Fight Night games and the incredibly underappreciated Robot Alchemic Drive -- the greatest game you've never played -- the majority of the game is played using just the analog sticks. The left stick controls the board and the right stick controls your body. You will be using some face buttons for pushing off and the shoulder buttons for grabs, but ultimately, it's about the sticks.

The right stick Flickit controls let you do a simple ollie with just a quick down-and-up motion, while fancier pop-shuvits are done with a down and circular upward motion. If you've played any of the Fight Night games, you'll have a head start. Just like in the ring, on the street the cooler, more powerful moves require some extra thumbwork.

The key to success in Skate is to forget everything you know about videogame skateboarding. And it's not easy. You will go for the triangle button the first million or so times you want to grind a curb. Grinding here -- as in real life -- is done by simply ollie-ing up onto a grindable surface. Of course -- again, as in real life -- that's easier said than done. After that initial million triangle-button grind attempts, you'll go through another million attempts where you'll mis-time your jump and slam your crotch onto a bike rack, railing, etc. Eventually, you will nail the thing. And that goes for flip tricks, grab tricks, 360s, and just about anything else you try.

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