Tony Hawk's Proving Ground (Xbox 360)
One grind forward...two grinds back.
1/31/2008 12:00 AM | 0 Comments | Page 3 of 3
What's Hot: Nail-the-Grab and Aggro Kick features add depth to your runs.
What's Not: Essentially the same Hawk we've been playing forever.
There's definitely a been-there-manualed-that feeling to
Tony Hawk's Proving Ground. In true Hawk tradition, this year's game throws a few new tricks into a very familiar mix. Some of the new features work -- like the Nail-the-Grab and the Aggro Kick -- and some don't -- like the Skate Check and the clunky rig-building idea. EA's
Skate took gamers by storm and by surprise, and it will hopefully be a wake-up call to the developers at Neversoft. They owe Tony something very special for his 10th game next year.
This review is based on a retail copy of Tony Hawk's Proving Ground
that was rented from the Hollywood Video near where the reviewer lives. Because he is very thorough -- and kind of a doofus -- the reviewer ended up racking up a huge late penalty. He probably should have just bought the thing in the first place. Live and learn.