The Eye of Judgment (PS3)
Sony and Wizards of the Coast team up to pull a few neat card tricks over on gamers.
1/31/2008 12:00 AM | 0 Comments | Page 1 of 2
User Ratings ( total)
0% Buy | 0% Try | 0% Fry
My Rating
What's Hot: Great use of the PlayStation Eye; Fun play online and off
What's Not: Rules take a bit of time to learn; Will future expansions be forthcoming?
David Chapman
Status: Bubble Tea: I know the fad is over. I don't care.
Okay, okay. It takes a big man to admit when he's wrong. Back when I first saw Sony's card game and camera combo in action, I thought the game was going to be PlayStation 3's equivalent of Pinocchio: little more than a wooden tech demo trying desperately to pass itself off as a real game. Sure, it seemed like a neat trick, pulling living 3-D creatures out of these flimsy 2-D cards, but it's nothing any 10-year-old hasn't seen on a Saturday morning episode of 'Yu-Gi-Oh!.' Even with the backing of Wizards of the Coast, the group responsible for the hit Magic: The Gathering collectible card game, it just didn't seem like there was enough substance to
Eye of Judgment to strike a chord with gamers. Then I sat down and actually played it. Now, I'm not only hooked on the game, but it looks like I'll be acquiring a taste for crow, as well.
We'll skip the bells and whistles for the moment and talk about the core gameplay of
Eye of Judgment. The game is a sort of love child between Magic: The Gathering and chess. By taking some of the basic elements from each,
Eye of Judgment's card/board game hybrid style creates a strategic element all its own. Players first put together a deck of 30 cards, consisting of spells and monsters fueled by one of the game's five elements: water, fire, earth, wood and biomech. Then they hit the 3 x 3 battlefield, taking turns placing and positioning monsters, casting spells, and attacking opponents. Card placement and positioning is the key to winning in
Eye of Judgment. Each of the nine sections corresponds to one of the elements in the game. Place a creature on a like element, and that creature gets a bonus to its hit points. End up on an opposing element, and the creature loses life. As far as positioning goes, different creatures attack in different ways, some skipping over sections of the battlefield with long-range attacks and others even foregoing a frontal assault to attack the sides. Most creatures also have a blind spot that can be hit to cause extra damage during attacks. It's these subtle nuances that will have players tweaking out their decks and planning out their strategies long before their next battle.
Now, about those bells and whistles I mentioned. While the core mechanics in
Eye of Judgment are strong enough to carry the experience as a game, it's the title's use of the PlayStation Eye that literally brings the game to life. Once the camera is set up and aligned to the field of play, gamers take their decks into battle, placing cards like one would normally expect in a basic game. After a second or two though, the magic starts to happen. The camera reads a special code embedded on each card and feeds the data and positioning to the game. The game then generates a 3-D image of the creature or card effect on the game board. Battles, spells, special effects and the like then take place with huge fanfare and hoopla. As an old-school gamer, it brought me back to my days of playing
Battle Chess, only this time instead of watching a knight get hacked to bits in classic '80s pixilated graphics, I had huge metal bombers laying waste to a horde of frogmen with spears in full next-gen style. This level of interaction sucks the player in, grabbing hold and never letting go. You genuinely feel like you're wielding some higher power lording over great armies. You stop "playing" the game and you become a real tangible part of it.