Manhunt 2 (PS2)
What an utterly hollow and empty enterprise Manhunt 2 is.
After months of controversy, with various bans being issued by various countries, and the ESRB threatening to put an Adults Only (AO) rating on the box, in the end all the political posturing that went on turns out to be far more exciting and interesting than the game itself.
We played the original Manhunt from soup to nuts.
It was impossible not to be shocked by the game's thrill-kill, sadistic gameplay. It was Tenchu, only instead of katanas, we dealt out death with plastic bags and glass shards. It was Metal Gear Solid reimagined as a snuff film. Manhunt had its moments, including a surreal stand-off with a creature named Piggsy (Google him, or rather it, if you're curious).
Giving Rockstar the benefit of the doubt, we saw the game as more than a game; it was a political statement. It was a big f#$%-you to every politician out there who'd ranted against Grand Theft Auto III. With Manhunt, Rockstar seemed to be saying, "You want a murder simulator? Choke on this, you prim bastards.'
Manhunt also functioned as a sly piece of pop-culture social commentary on how insulated we've become to violence. Sure, the game turned our stomachs, but we admired it.
We didn't enjoy it. But we respected it.
Manhunt 2, a sequel only in spirit, stars the meek and mild Dr. Daniel Lamb. Lamb is locked up in an insane asylum, the subject of secret research project that went wrong. During a blackout, the asylum's security system goes on the fritz, and Lamb's cell door swings wide.
Within the first five minutes of the game, we had virtual poop thrown at us, we kicked a psychopath to death, and we snuck up behind a male nurse and repeatedly jabbed a hypodermic in his neck until he slumped to the floor.
Good times.
Lamb and his sidekick Leo escape and head for, or rather kill their way towards, Lamb's old neighborhood. Once inside Lamb's now-abandoned house, they discover a matchbook with the address of an S & M club on it, and he and Leo decide to go there to investigate, and...oh, the hell with this.
The plot is horseshit of the highest order. It basically functions as a very poorly written, totally illogical series of excuses to put Lamb in incongruous situations where he has to skulk in the shadows and dispatch patrolling bad guys one by one.
The idea here is to remain unseen, observe the patterns of the bad guys (the game calls them Hunters), then pick your moment to take one out. After several minutes of tense tracking, your dubious reward is the kill.
Kills come in three varieties: Hasty, Violent, Gruesome. The longer you wait behind your victim, weapon at the ready, the more brutal the kill. But with each passing second, you risk having your victim suddenly decide to turn around, which means he'll find you, standing behind him, looking the fool.
If this happens, you can stand and fight the Hunter, but you'll lose these confrontations more often than not, particularly if another nearby Hunter is alerted and the two of them decide to gang up on you.
The better option is to Run, Forrest, Run, fleeing for the nearest patch of conveniently placed shadow.
Running and hiding: Yes, this is how we spent 90 percent of our time with the game. If you enjoy those two activities, you'll enjoy Manhunt 2.
Though those much maligned over-the-top kills have now been blurred out somewhat, it's much easier to discern what is going on in the PlayStation 2 version than it is in the more censored Wii version of the game. During kills, the screen is drained of color in a fashion similar to 2005's The Punisher, but PlayStation 2 owners will be able to see Dr. Lamb doing his dirty deeds in all of their explicit, brutal glory.
But if you care about seeing all the gore, and we mean really care, then you should probably stop reading this and go back to sewing your woman suit out of human skin. (It puts the lotion in the basket!)
Political statements and social commentary? Clearly, we were giving Rockstar far too much credit the first time around. What once seemed clever, gutsy and ground-breaking now seems banal, small and depressing.
Manhunt 2: We're sneaking up behind you, kicking you in the groin, and bashing you over the head with a toilet seat cover.
Verdict: Avoid at all costs.
This review was based on a copy provided by the publisher.

