F.E.A.R. Files (Xbox 360)
Now 22-percent less creepy!
1/31/2008 12:00 AM | 0 Comments | Page 2 of 2
What's Hot: A pair of expansion packs to F.E.A.R., one of the better first-person shooters in recent years, get crammed onto one disc; New enemies -- new weapons
What's Not: The game's environments are nap-inducing; The graphics are borderline primitive in this post-BioShock world; Weak game narrative
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Some of the new weapons are fun to monkey with, especially the auto turrets. Setting up a gauntlet of turrets, then watching an incoming trio of enemies get harrassed by them, tickled me a little.
The game teased me with a new, speedy enemy called a Nightcrawler. For several levels, I got glimpses of the Nightcrawlers as they skittered away, always just outside my peripheral vision. But when the game finally let me square off against them, these supposedly agile creatures suddenly stood stock-still, like deer in headlights, while I picked them off one by one.
As a rule, magicians never do the same trick twice. The same rule should have been applied to
F.E.A.R. Files. Getting a second, closer look, I not only can clearly see how it's done, but I also wind up feeling a little foolish for falling for this ruse the first time around.
Verdict: Mmm! Smells like fried game in here.
This review was based on a retail copy provided by the publisher.