Contra 4 (DS)
A true blast from the past in every sense of the term, including the gut-wrenching difficulty level...
1/31/2008 12:00 AM | 0 Comments | Page 1 of 2
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My Rating
What's Hot: Blistering action; Dual-screened setup; Sense of atmosphere; Co-op play; Ostentatious attitude
What's Not: Mind-warping difficulty level; Old-school presentation; Few conceptual advances; Several design gaffes
You might wear skinny ties. You may rock feathered hair. Hell, perhaps you still sport a makeup job that'd make Boy George pause and cringe. But until you play
Contra 4, an all-new chapter in the mega-popular, finger-cramping sci-fi run-'n'-gun series that helped define the entire category two decades back, you don't know the meaning of '80s kitsch.
And just in case the connotation brings back only rose-colored memories, kindly allow us to remind you up-front of the need to stock up on K-Y Jelly, as well. That's right... Fun and nostalgic as the action presented herein may be, it's also the sort so diabolically mean-spirited that the title pretty much bends DS owners over and makes them take it right in the proverbial cartridge slot.
Released in honor of the franchise's 20th anniversary, however, we can't be too harsh on the outing. Why? It's also the sort that revels in ironic self-awareness, offering the same addictive gameplay wrinkles and drawbacks that made the brand so freaking popular to begin with.
Even the manual -- which quickly summarizes the in-game world's chronology; reintroduces Rambo-esque, bare-chested heroes Lance, Bill and token ethnic stereotypes Mad Dog and Scorpion; and features enemies listed under the heading 'Dirty Alien Scum' sporting names like 'meat puppet,' 'Dirk McShooter,' and 'Ingrid Birdman' -- revels in era-specific cheese. Mind you, however, we're talking more well-aged Camembert than fat-free Kraft singles. While sure to get a giggle out of today's tots, it's those of us who grew up alongside the industry who'll really flip for the universally tongue-in-cheek presentation.
Seriously -- archaic as such a simple formula (run, shoot anything that moves, collect machine gun or spread shot power-ups, repeat) appears at passing glance, let's face it: It's hard not to flip for a title featuring speech samples of muscle-bound paramilitaries screaming 'let's party' and 'locked and loaded' while fighting legions of cybernetic troopers and bullet-spitting turrets.
But we digress. To most newcomers, you're essentially looking at a late Reagan-era arcade throwback-style outing that pits lone commandos (or two badass mercenary mofos, if you have a buddy handy for co-op) against legions of invading aliens. No touch-sensitive gimmicks are built-in, either.
Like a long-lost Super Nintendo outing, complete with authentic 16-bit period-style visuals and sound effects, you'll simply scroll along stages featuring dense jungles and high-tech laboratories filled with creatures straight out of 'Predator,' blasting anything and everything in sight (including pseudo-3-D corridors in which you stand at the bottom of the screen and shoot at foot soldiers, sensors and giant cyborg faces located towards the top). Control is handled strictly via the d-pad and face buttons, which work as elegantly as in the past, which is to say they provide a stiff, but wholly workable interface. Enemies appear in the same places, levels are linear, and one's powers of memorization -- for whatever good they do would-be saviors of mankind going at such a blistering pace -- can be brought to bear to even the odds.
Changes from past episodes are further few and far between. New moves include a grappling hook that lets you ascend platforms (oftentimes upwards into the top screen) and options to store/select two individual weapons by tapping the shoulder triggers. Special attacks such as flame shots and lasers can now also be powered up by collecting them multiple times in succession. The action further progresses in real-time on both displays, meaning you'll have to keep abreast of incoming assaults from both above and below -- never good for the blood pressure.