Conan (PS3)
Conan may be twice the man Kratos is, but you wouldn't know from playing his game.
1/31/2008 12:00 AM | 0 Comments | Page 2 of 3
Boss battles are similarly disappointing. They're typically lengthy, drawn-out affairs that certainly try hard to be epic set pieces, and in terms of grandeur of scale, they often succeed. All of the big ones are broken up into several phases, in between which you'll have to endure some truly tedious cinematic sequences that require you to hit certain button inputs with unforgiving precision. Failure to hit the right button at precisely the right moment means either death or (even worse) the boss spawning back to life with half health.
Just like the game's rank-and-file battles, the boss fights can usually be surmounted by simply exploiting a few cheap moves. The results are neither exciting to play nor watch. In one battle, you're fighting a flail-toting brute even burlier than Conan himself -- the only way that I was able to beat him was to roll around the ground, evading his attacks at a certain distance, and whittling down his health using a single rudimentary combo. Needless to say, it wasn't very gratifying. The final boss battle also bears mention: It's simply an unmitigated disaster. Without giving too much away, it alternates multiple times between two phases -- one that will likely cause repetitive-motion injury in the most dogged of players, and another that seems like it was built to make you fail. Factor in a series of timed-input sequences in between that feel sadistically rigged, and you have an overwhelming argument to put the game down before ever finishing it, scheming wizard and distressed damsel be damned. If the intent of this final battle was to prolong the game by two excruciating hours, then mission accomplished.
Fans of the mythology should be warned that the game's story doesn't compare very favorably to Howard's own Conan yarns, laden as they were with the author's challenging worldview, which, to modern sensibilities, could often be quite disturbing. Instead,
Conan presents a fairly straightforward sword-and-sorcery tale, taking a few liberties with Howard's fragmented canon in order to enable some of the gameplay features the designers must have figured we'd expect from this kind of chop-chop-heavy action game. Notably, Conan probably wouldn't be caught dead using magic to rain meteors on his enemies, let alone clad himself in a wizard's armor to begin with. Indeed, such observable instances of "magic" run a bit contrary to Howard's world. But frankly, it's hard to take issue with these sorts of deviations if they're utilized in service of the game experience.
My main gripe is in how damned urbane the Cimmerian sounds. Voiced by Ron Perlman,
Conan's Conan is a far cry from the uncouth outsider that trespassed his way through Howard's pages. He speaks a tad too clearly, and is a smidgen too heroic to really jibe with the spirit of the character. Think of the sense of "otherness" that Schwarzenegger's (exaggerated?) accent lent the character in the films. That's all but absent in
Conan, and the ravenous frequency of the admittedly amusing jeers he spews at enemies doesn't quite make up for it.
There aren't many appreciable differences between the Xbox 360 and PlayStation 3 versions of
Conan. One could argue that gaining Achievements might artificially prolong the enjoyment of the game for 360 players, but that's largely a non-issue for PS3 players, let alone 360 owners who don't care about their Gamerscores. I personally prefer the PS3 game pad for a game like this, but the differences in this area pretty much moot as well. Ultimately, the moment you're no longer excited about unlocking new combos is when you'll likely tire of
Conan.