Call of Duty 4: Modern Warfare (PC)

Infinity Ward delivers a blockbuster that's "modern" in some unexpected ways.
1/31/2008 12:00 AM | 4 Comments | Page 2 of 3

What's Hot: Brilliantly scripted single-player campaign; Wholly addicting multiplayer

What's Not: Story lacks a real context
Buy It!
Miguel Lopez
Miguel Lopez
Status: Wishing it was Saturday ... even on Saturday!
Call of Duty 4's story feels like it comes and goes in a heartbeat, however rife it may be with themes of sacrifice and courage. This is because it is both especially short and expertly paced. Almost every level feels like an intricate set piece through whose discrete points of interest you're propelled with severe urgency. You'll endure protracted firefights with entrenched assailants in desolate urban environments, scour the hostile countryside for errant informants, and wait in ambush for well-armed enemy convoys. Most sequences give you free rein to travel through the environments and choose your precise method of engagement (unless it chooses you first); others will guide you on a set path, be in it the back of a moving vehicle or behind the sights of a gunship's armaments. The pace is generally relentless, and to dawdle in one position too long usually results in an unceremonious death, be it by a grenade that you neglected to lob back toward its point of origin, or an exploding piece of erstwhile cover (do mind those cars). Call of Duty 4 may indeed be a heavily scripted game, but unless you go out of your way to expose the man behind the curtain (if you replay the same scenario five times in a row on the highest difficulty level, in other words), you're not going to care when you're in the thick of things.

But as unrelenting as the single-player game is, Call of Duty 4's multiplayer is what will keep it relevant for a long time to come. Your usual spread of game modes are present -- including both team and solo deathmatch modes, plus a few whimsical variants on capture-and-hold and capture the flag. In truth, the game's tight, brutal mechanics and gorgeous visuals would have made for an intense enough multiplayer experience. But Infinity Ward has gone above and beyond, and implemented a feature that's sure to rob a great many individuals of sizeable portions of their lives: an RPG-style progression scheme.

The progression elements are every bit as consuming here as they are in the most insidiously-designed RPGs; you'll find yourself occupying the same mental space that games like Diablo encourage as they compel you to while away "just one more hour" in chase of the next dangling achievement. The structure is more or less the same as what you'd see in a modern massively-multiplayer online game. Killing enemies and completing match objectives nets you experience, and as you level up, you unlock weapon certifications and passive abilities called "perks." These elements allow you to create custom character classes, which you define by their gear loadouts and perks. Perks run the gamut in terms of utility: One, for instance, will reveal the location of enemy explosives on the map, while another increases the accuracy of your aiming when firing from the hip. They're never quite spectacularly unbalancing, except on the extreme ends -- i.e., when a freshly-minted player goes up against a seasoned vet -- but devoted players will nonetheless aspire to have all of them at their disposal.

What Infinity Ward has created here is a stunning blockbuster that plays well and absolutely dazzles your senses. Call of Duty 4 is definitely the most completely-realized shooter to come out this year, and quite possibly the most memorable in spite of stiff competition. Its developers are unquestionably at the top of their game, and it's very enticing to consider just what they'll come up with next.

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Comments

  • hell_demon
    hell_demon

    8/14/2008 10:06:33 PM

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    Reply »
  • hell_demon
    hell_demon

    8/14/2008 10:05:44 PM

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    Reply »
  • PARARANGER1
    PARARANGER1

    8/12/2008 9:46:23 AM

    ass

    Reply »
  • PARARANGER1
    PARARANGER1

    8/11/2008 11:46:23 AM

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    Reply »

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