BioShock (Xbox 360)
Next stop: 30,000 fathoms. All aboard.
1/31/2008 12:00 AM | 0 Comments | Page 3 of 3
What's Hot: Unique setting; Bold take on the increasingly dull FPS genre; Engrossing storyline; Manages to be both cerebral and visceral at once
What's Not: Somewhat tepid third act; Devoid of multiplayer
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
That's the ultimate magic trick at the core of
BioShock, the thing we never saw coming. No matter how hellish Rapture seems at times, with pipes bursting and water flooding in around us, and splicers and Big Daddies lurking at every turn, we can still obviously see what this place was once like -- what it must have looked like in its heyday, even in its current post-apocalyptic, blown-out form.
We can see that it was once beautiful down there. Hell, it's
still pretty damn beautiful down there. And, as nutty and unsympathetic as Andrew Ryan seems, at the heart of the
BioShock experience is the dirty little secret that we, as gamers, inevitably wind up being seduced by his wild, utterly impractical vision.
Buy it. Play it. And relish every glorious moment of it.
Verdict: Seriously. Do you really have to ask?
This review was based on a retail copy of the game provided by the publisher.