Metal Gear Solid: Portable Ops + (PSP)

A great game plus...plus not enough.
1/30/2008 12:00 AM | 0 Comments | Page 1 of 2

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Metal Gear Solid: Portable Ops + (PSP) Game Box
What's Hot: More multiplayer mayhem; Good price; Builds on a "solid" game

What's Not: Success = Time, not skill; No single-player
Andrew
Andrew "GamerDad" Bub
Status: This message has been banned by your country. Sorry!
Don't call it a comeback; Metal Gear Solid: Portable Ops + is really just a budget-rate expansion pack that builds on the excellent previous version. For a $20 price tag, this stand-alone expansion (the "non-plus" version isn't required), gives players an intense stealth-action game, a lot of (tedious) replay value and the some of the best graphics and visuals the PSP has to offer.

Portable Ops + may not require the original version, but it helps. The gameplay basically hinges on your success in single-player. Characters need to be recruited: The goal is to build teams, and characters also need to be leveled; some characters (like the new cybernetic Raiden) need to be unlocked -- and all of this takes time. It pays off in multiplayer, but much of the game is a tedious grind. If you have the original version and have already put a lot of effort into it, you'll delight in finding that you can use all of your painstakingly leveled characters in the new game.

Portable Ops + is a squad-based game, and recruiting is an important component. It's a little different this time out. You build your team in the game by capturing enemy soldiers: You can either grab them in Infinity Mode and let your team talk them into it, trade in sleep mode, or seek Wi-Fi Access Points (in the real world). If you find one, hit the circle button and you'll get -- lottery style -- a new recruit. These can range anywhere from a simple weakling soldier to someone more skilled like a Medic. It's frustrating that they've now given these computer-controlled soldiers the ability to turn you down flat, because they never tell you why they don't want to join your squad, leaving you to tweak your team hoping to attract the character later -- though it works better to find another access point (not easy to do in some suburbs and rural areas). Also, they've upped the army limit to 200 (from 100). The system works, but it was better in the last version.

Portable Ops + completely lacks a single-player campaign, which is odd given that the series is well-known for its convoluted storyline. Offered instead is a single-player mode (the aforementioned Infinity Mission mode) and, of course, multiplayer. Infinity Mission generates a random level and populates it with generic artificial-intelligence-controlled enemies you can then combat or grab and try to recruit (reminiscent of the old Metal Gear Solid: VR Missions for the old-school PlayStation). The nature of the game does let players experiment and play a lot of very different kinds of characters, and Infinity Mode does let gamers practice using the tactical options for multiplayer.

Infinity Mission mode does let players keep what they catch. It's basically a series of levels where the enemies get more difficult and their patrols change their pattern. You get to keep whatever equipment you find and the soldiers you catch and recruit (by literally grabbing them and taking them to a van). There's risk too, as after each mission players can quit or let it ride. If they quit, they must start over. If they keep going, the rewards are greater. At first this feels innovative and fun -- Who needs a story? -- but it does get dull, and after a few hours you'll hate it. Then there's the micromanagement. It pays dividends and you must do it if you want to be competitive online, but the tactical portion of the game (aside from the stealth) mainly consists of how well you micromanage up to 200 soldiers. Moving through them, checking their stats, and matching them into balanced and hopefully effective squads is...a lot of work -- rewarding work if you like that sort of thing, but if not, it's a form of torture.

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