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Rush, Boom, Turtle: The Game So Nice They Made It Thrice
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#1 Posted : Thursday, October 23, 2008 9:54:58 AM
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Rush, Boom, Turtle: The Game So Nice They Made It Thrice

Blizzard's announcement about StarCraft II being split into three games, one for each race, surprised many RTS fans. Tom Chick looks into the RTS's potential as a storytelling medium.
SwiftRanger
#2 Posted : Saturday, October 25, 2008 9:43:50 AM
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Care to tell us which last RTS was 'good' then? Smile Blizzard has a lot to prove after the SCII split idd but the BlizzCon panel showed some promise and not only because a branching star map popped up on the screen, it seems that at least now they have the guts to look past multiplayer balance and units. Even then though, just choosing missions is simple when real choices and consequences can be applied in other ways in missions, War Wind II and Original War being big examples of that.
CaptainHomeless
#3 Posted : Monday, October 27, 2008 12:28:04 AM
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The problem: I hate RTS games. I hate the gameplay, finding it tedious and uninteresting. But I *love* Starcraft's story -- which is why I've cheated my way through the game multiple times. So now I'm stuck paying $150 to see the sequel, when I don't actually care about the game behind it. Comparing it to WoW is disingenuous, since Wow's appeal is its social aspects and OCD gameplay, not its story. If you've been waiting a decade for SC2, it's reasonable to be frustrated.
RyanKuo
#4 Posted : Monday, October 27, 2008 11:03:08 AM
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I want to believe that RTSs can have significant narrative woven into the gameplay -- but as Tom says, the fact that you're mentally solving puzzles the whole time is much more important than the narrative you see playing out. I wonder if streamlining/simplifying the RTS model would help make the narrative more prominent. One parallel would be the transition from System Shock 2 (some heavy inventory management, RPG-type stats) to BioShock (same elements, but in a more straightforward FPS model).
Switchbreak
#5 Posted : Tuesday, October 28, 2008 12:44:23 PM
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I think StarCraft 1 told its story really well in gameplay as well as in the cutscenes. Sure, each campaign had a few missions that were there for gameplay and just had filler plot supporting them, but a lot of the big character moments were told in-mission as well. Kerrigan being betrayed and kidnapped just as you, the player, are panicking and being overwhelmed by the gigantic Zerg swarm was a brilliant moment, for example.
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