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Rank: Administration Groups: Administrators
Joined: 5/7/2009 Posts: 3,088
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Thought/Process: Runaway HitCan an explosive topic in the real world serve as a catalyst for a compelling game? In his latest Thought/Process column, Evan Narcisse explores one possible scenario.
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Rank: Advanced Member Groups: Registered
, GameTrust Joined: 6/1/2009 Posts: 32
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Great concept, Evan. Well organized, too. These "living world" designs could be put to much more diverse use than they have been to this point.
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Rank: Member Groups: Registered
Joined: 6/1/2009 Posts: 14
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I swear there was some "border fence jumping" mod being developed for Half-Life 1 at some point. One team played as the border patrol, and the other as people trying to get through. I'm pretty sure the primary setting was the US-Mexico border.
Anyway, this is a cool idea, but I think it will be difficult to make it both fun and significant. Teachers don't teach slavery while dividing the class into "slave" and "slaver" and have the kids run out onto the playground this way, you know. :-P
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Rank: Advanced Member Groups: Registered
, GameTrust Joined: 6/1/2009 Posts: 107
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@TroyGoodfellow: Thanks for reading. I agree with you on the design possibilities. If the resources exist to create massive virtual environments, then surely more can be done than making city after city in action games with a tiny bit of differentiation between them.
@jerryku: Your classroom example doesn't quite mesh, because, ideally, I think you could build a combo of cunning and emotional punch in Runaway that would be hard to do in a classroom. Modspace would be a great place to try.
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Rank: Advanced Member Groups: Registered
, GameTrust Joined: 6/1/2009 Posts: 32
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No need to thank me for reading, Evan. This is the sort of thing I've been arguing for in strategy gaming for a while - stuff that uses design forms we are familiar with but taking gamers to new and interesting places, daring to be a little educational, as well.
I'd even settle for a Wild West GTA thing: gunfights, cattle rustling, smallpox.
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Rank: Advanced Member Groups: GameTrust
, Registered Joined: 6/1/2009 Posts: 112
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You know why no big publisher will make this game? Because it actually is about something important. Now, add an ATV easter egg to the mix and maybe you'll have something viable  Seriously, great idea. I want to play this game.
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Rank: Newbie Groups: Registered
Joined: 6/1/2009 Posts: 1
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Whoa! I'd totally play this! Fantastic idea!
I can see Jack Thompon irrationally railing about 'influencing kids towards racism' already.
Then again, I have friends who play games more for the action and violence than for the compelling/thought-provoking storylines... And GTA:SA DID kind of get me looking up the meanings of spanish insults like 'puta' and 'pendejo' and using them... Maybe having the slavers insulting the slaves with the... insults of the time wouldn't be such a good idea.
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